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Flipper is a new and exciting puzzle game based on a tile board system. In this game, you must clear each level of various coloured tiles as you move around the board. As you progress further into the game special tiles are introduced to create more complex ways of completing each level. The game can be played at your own pace and all levels are accessible from the start of the game. (no special unlocking of levels required) - 6 coloured and 6 special tiles used to create engaging puzzles - 30 levels of various difficulty which can be played at your own pace - Built-in puzzle editor which can be used to change or create brand new puzzles - All levels are stored in a text format which can easily be emailed to friends and family - The game is free to download and covered by the Creative Commons Deed Please check the website for additional hints and tips on what you can do with Flipper.

Post feature Report RSS Future plans

This is the current list of features that are planned to be included into future releases of the game. All completed tasks have version number next to them.

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  • Alternative Start Mode
    Player has to pick a starting point on the tile grid.
  • Least Amount of Moves
    System to record and test the least amount of moves to complete a level.
  • Demo Recorder
    Can record and playback game session demo's. Will need a new file format for the demo's to be stored in and will need to be linked / verified to the existing level.
  • WASD + Cursor keys
    Can use various keyboard input layouts to move the player icon around the grid as well as the mouse. Will need to switch in/out keyboard maps.
  • Animated Sprites
    Move the tile system to animated sprites instead of 3d models and shadows for performance reasons. Will need to test first. (Version 1.5)
  • Last Level
    Resume function that takes note of the last level completed in the config file and displays a resume button next to the start button. Only active from the front menu.
  • Points / Bonus System
    Every coloured tile removed from the board is added to a level score. Bonus scores for effective use of special tiles will highlight the possible different solutions of levels and different scores.
  • Completion / Failure screens
    A completion screen of a level will show stats on how well the level was completed. A failure screen of a level will allow the player to reset or skip
  • Normal / hard puzzles
    Split the current level pack into normal / hard puzzles so new players can progress quicker in the game and understand the special tile system easier. Completing the game on normal mode will unlock the editor/file system.
    Hard puzzles will record when unlocked for achivement bonus system
  • Undo Function
    Allow the player to be able to step back and forth through a level. May restrict this to normal mode only, not available on hard mode. This would work perfectly with the demo system. (Joint tasks)
  • Create Story
    May create a storyline to unfold during level completion screens. Not 100% sold on this idea yet, still think the game does not need a story to be fun.
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