The latest 0.19 version of Flare bringing new engine and game changes. Click "read more" to see the changelog.
Engine changes
- Power specific stat modifiers (Ryan Dansie)
- Cutscenes (Stefan Beller)
- Specify data path via command line argument (Justin Jacobs)
- Minions support (Ryan Dansie)
- Flare engine man page (Christoph Thompson)
- Keyboard based menu navigation (Igor Paliychuk, Joseph Bleu, Justin Jacobs)
- Movement using floating point positions (Stefan Beller, Justin Jacobs
- Hardcore characters no longer share a stash (Stefan Beller)
- Credits added to title menu (Igor Paliychuk)
- Additional event triggers (Stefan Beller)
- Configurable death penalty (Justin Jacobs)
- Colorblind mode options (blazindragon)
- Add chance_flee behavior for enemies (Justin Jacobs)
- Currency as a stackable item (Justin Jacobs)
- Inline configuration attribute documentation (Henrik Andersson)
- New minimap tiles for false walls (Matthew Krohn)
- Allow custom attack animations (Matthew Krohn)
- EventManager to handle map and NPC events (Igor Paliychuk, Justin Jacobs)
- Use paths in config files when referring to other files (Justin Jacobs)
- Upgradeable powers (Ryan Dansie and Igor Paliychuk)
- TONS of internal refactoring/cleanup (everyone)
- Various bug fixes (everyone)
Special thanks to these translators who are contributing to Flare for the first time:
- German (de) update by Wuzzy2
- Greek (el) update by Michael Papageorgiou
- Scottish Gaelic (gd) by gunchleoc
- Chinese (zh) by lonsine
Game Changes
- Gold is now a stackable item and can safely be stored in the shared stash
- Heroic Swing and Greater Channel are now upgrades of starting powers
- New powers Ember Shot and Thunderstrike
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