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Sequel and expansion to F.P.S., First Pixel Shooter: Episode 2 unfolds the story and future of the races with a style vastly different from the original. Features include new weapons, prop interaction, level exploration and progression, single player companions with dynamic AI, planned online competitive play, and much more. In development on and off from March - December 2013, Episode 2 plans to innovate and surpass the original.

Report RSS Using Scripts

After completing the game, you are able to use Scripts. Sort of in lieu of the cheats available in the original, Scripts allow you to essentially do anything you would like, provided you are knowledgeable with GML.

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After completing the game, you are able to use Scripts. Sort of in lieu of the cheats available in the original, Scripts allow you to essentially do anything you would like, provided you are knowledgeable with GML.

Using the 'scripts.ini' file in the 'resource' file, you can set up your strings of code to use in game. You can create a new block by starting with "[1]". Then, on a new line, you must enter "string=", then proceed with your code. For this example, we will use:

[1]string=var obj; with(oColor){instance_destroy}; obj = instance_create(0,0,oColor); obj.color = c_blue

This will destroy any existing objects we are trying to create, and then replace it and assign its color variable. This makes our world looks like this:

Using these Scripts, we can manipulate the world in any way we want. We can modify our health, AP, ammo, enemy HP, room speed, and we can even destroy walls, and remove speed limiters. Something to note is that we must enable Scripts from the main menu, and we cannot use them in Ascendancy. Blocks must be from 1-9.

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