" ...It is in the Zone I found myself again, reborn as something the Regime forces would instantly try and kill. Because I was reborn as an individual with free thoughts and free will.
A new type of person whom the Regime fears the same way a child fears to see what’s under their bed when the lights go out. The only difference is, I’m not hiding under anyone’s bed. I’m hiding in an empty container box that is currently on it's way to the docking port of Fathers Harbor, the entry point to Fathers City. I came here to give back to the Regime what they gave me: fear and terror. And it’s all wrapped up in one nice small package.
A new type of person whom the Regime fears the same way a child fears to see what’s under their bed when the lights go out. The only difference is, I’m not hiding under anyone’s bed. I’m hiding in an empty container box that is currently on it's way to the docking port of Fathers Harbor, the entry point to Fathers City. I came here to give back to the Regime what they gave me: fear and terror. And it’s all wrapped up in one nice small package.
...
I can hear them now, and that means I must be close to the harbor. I'm going to meet my man and get what I came for. Soon, it will all be over, and soon, I will find freedom. Even if I have to unleash chaos first. "
And there you go...if the screenshot hadn't hyped me enough, now I have this...the game's sounding better by the minute!
I hope people who play the game will appreciate the narrative as much as the game. At the moment, the game is 20% narrative, 70% real-time cinematic footage and 10% gameplay. The gameplay aspect is the final part of the interactive narrative experience, and is the key component in re-enforcing the narrative and allowing the player to question the morality of their actions and the corresponding consequences, through the use of game play mechanics.
Thank you for keeping up with my game, the release is a week away :)