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Family Farm is an innovative tycoon game in the setting of 19th century farmsteads. It's a simulation of a farmstead experienced in stories which span a generation. Clicking cows won't earn you any cash! You control characters with RPG-like attributes, skills and needs. Keep them fed, develop their skills, upgrade house to accommodate a bigger family and grow their land in to a Family Farm!

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Love This Game! (Games : Family Farm : Forum : Talk : Love This Game!) Locked
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Jul 29 2011 Anchor

Just wish it was longer/more complex.

As a fan of City-Bulder games I long for some more options to spend my cash on, like some farm industry and supply chain type stuff (eg: Cow-Milk-Butter-Cheese or suchlike), maybe a trading post that allows a yearly trader visit who might sell me some super sharp scythe or a prize bull(no way to improve bull quality in current game), so many more ideas but I realise the game is pitched to super-casual audience so oh-well.

Absolutely love the detail on the fields/plots and especialy the dying branches on the orchard trees that are removed with pruning in planting season, its just the kind of visual feedback that makes a game like this satisfying.

I would suggest that the last mission in the 'campaign' should be changed; the same map as the 2nd last challenge and starting with max farmhouse and fully cleared plots makes this kinda anti-climactic even for casual gamers I'd imagine.

Also the yellow star experience is maybe a lttle too plentiful, make people work a bit harder for those unlocks! It might be a good idea to make yellow star awards also accumulate for some sort of benefit that resets with new level, so that theres a reason to earn them when the player level has maxxed out at 30. For example the rock the cradle job (awards 5 stars) doesn't appear to be worth doing when level is maxed.

Adding a little more varied dialogue to the character speech bubbles would also be a nice touch.

Anyways great job guys; I don't regret spending $15 on this litttle gem :)

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