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Behind our comfortable, familiar dimensions, beyond the timeless depths of space, there is a Place that mankind was not meant to know. A Place hostile to all life. We do not belong there. We cannot survive there. At least, not for long... Euclidean; a game of geometric horror; a slow descent into the dark, into madness, futility, and despair, where Things greater than you watch and wait and dream. Struggle for every second of life you have left... Even knowing you’re better off dead.

Post news Report RSS Update 7: What's Next

A quick overview of what we're up to and what's gonna be happening for Euclidean on the 31st.

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Alright, so. Big things are happening. For one, we have a Steam store page now. You can't see it yet, but it's there. Watching. Waiting.

For two, we're in negotiations with some publicity companies to create an appropriate splash for our launch. The press offensive will begin on the 31st (of August) with the unveiling of our official trailer. We're gonna wait to release until said offensive is at its peak. By then we'll be ready for a launch with all the bells and whistles on. We've put a lot of work into polish and stability, and it shows.

Final art is going into stage after stage. Last-minute balancing is being done. Steam integration is almost complete. It's a weird feeling to be so close. Soon, you too will be able to experience falling into eternal oblivion.

RyanSpanAvatar- Ryan A. Span, Project & Design Lead

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