Ethereal's story follows the nameless protagonist through seven of his most traumatic memories. Scattered around each memory are mementos. These help him let go of the past and move on into the afterlife.
The game has four different endings based on the player's level of completion at the end of the 7th and final memory.
Spirits wander his memories, confused and angry, searching for their place in the afterlife. Hellhounds wander the memories waiting for the right moment to grab the player and drag him back to hell!
Throughout the game's seven worlds, the player must solve puzzles using the help of other spirits. Along the way, he must avoid hell hounds lest he be dragged through a hell void!
At the start of each world a new ability is added to your arsenal. As your arsenal grows, the puzzles become more complex. This will keep the game feeling fresh and challenging without frustrating the player.
Drawn by Dmitry Karimov
We want everyone to experience Ethereal no matter what language they speak or platform they prefer.
Localization: We want Ethereal to be available in as many languages as possible. Currently, the confirmed languages are: English, Russian, Korean, Spanish, French, Dutch, Japanese, German, Swedish, Hindi and Chinese. We will continue to add languages throughout development and even post-release and all versions will be updated frequently. If you're interested in becoming a volunteer translator, please email me at email@example.com!
Multi-Platform: We understand that not everyone uses the same platform for gaming. So, we want Ethereal to be on as many platforms as possible. Confirmed platforms so far are: Windows, Mac and Linux. We would also love the game to be available on PS4, VITA, Wii U, and Xbox One, if at all possible.
The last two weeks I've been preparing for a kickstarter that I plan to launch about a month from now. I've been lucky to receive an immense amount of feedback from fellow developers. The page has improved dramatically since it started. Lately, I've been working on getting the backend (PR work) together. The plan is to have a trailer done around the end of the month. The composer will be composing a song specifically for it as well!
Sorry for the terrible compression...
I've completed the level design for the first and second rooms of Brookstone Cemetery. Next, I'll be working on the third room and all the memento puzzle rooms. All the rooms still need a good amount of environment art before they look complete.
I've started doing mini-updates almost every day on the devlog. So, if you want near daily updates on Ethereal, make sure to visit the devlog!
Latest tweets from @despawngames
9hours 28mins ago
@Forstride I personally think S5 is a much better phone.
12hours 5mins ago
13hours 2mins ago
The song in that Payday 2 Hotline Miami DLC trailer is amazing. Can't wait to hear the whole thing when @SimonViklund releases it!
23hours 52mins ago
Sep 16 2014, 7:45pm
Sep 16 2014, 7:12pm
@tccoxon Downloading now, can't wait to try it!
Sep 16 2014, 7:12pm
I think it might be time to name Ethereal's main character. Saying "the main character" over and over sounds lame.
Sep 16 2014, 2:37am
Sep 16 2014, 12:17am
@initials_games Yeah I read that! I feel like he just gave it a bad review so he could do the clever headline (It was pretty clever though)
Sep 15 2014, 10:56pm