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Ethereal tells the story of a ghost reliving traumatic memories in an attempt to reconcile with his past and move on into the true afterlife. Eight worlds each tell the story of a different memory in his life such as his parent's death when he was 10, being picked on in school, going to war, and other unrevealed memories. In each world the player gains a new ability that he keeps for the rest of the game. This means the puzzles will stay challenging and feel fresh as the game progresses. Unlike most platformers, there is no jumping in this game. Instead, the first of seven unique abilities allows you to reverse gravity. Some of the other abilities include turning into a fog-like form, haunting the living, possession and more that will be revealed in time...  

DRAWN BY... DMITRY KARIMOV

HIGH RESOLUTION PIXEL ART


SMOOTH ANIMATIONS

 


UNIQUE CONCEPTS


PARALLAX BACKGROUNDS



Composed by..................... Dmitry Petyakin
World 1 Theme..................  "Brookstone Cemetery"
Intro Theme...................... "Eternal Flames"
World 4 Theme.................. "Lost Cause"
World Hub Theme.............. "Purgatory"



Q: When will the game be released?

A: That depends on many factors so I'm not comfortable announcing that yet.

Q: What platforms will the game be on?
A: The game will run natively on PC, Mac, Linux, Wii U and very likely PS3, PS4 and PSVITA. Stay tuned for more possibilities.

Q: What languages will the game be in?
A: Currently, I can confirm that it will be in atleast English, Russian, Spanish, French, Dutch, Japanese and Chinese. However, I want the game to be in as many languages as possible. If you speak English and any other language fluently (including the ones listed above), we could use your help!

Q: Is there any way I could be a part of the game's development?
A: We're currently looking for translators. If you're interested, please email me at tomfinch@despawn.net.

Q: Can I pre-order the game yet?
A: Not yet, but we'll keep you updated!

Q: You IndieDB profile says this is a Horror themed game. Why does it say that?
A: The only 'theme' that fit the game on IndieDB was Horror. However, its not a horror game. It's about ghosts and death, but its not a scary game.

Image RSS Feed Latest Screens
Cabin Fire Wallpaper 1920x1080 Cabin Fire Wallpaper 1920x1080 Gate of Memory Animated
Blog RSS Feed Report abuse Latest News: 8/15/14 Update

0 comments by ThomasFinch on Aug 16th, 2014

Purgatory Changes

Last week, I showed off Purgatory, the game's world hub. This week, I've made many changes and improvements. Clouds are bigger, better randomized, more appealing, less frequent and slower. The floor is now seperated into four strips that move at different speeds. The ground's cloud flair now has 20 variations rather than the old 7 variations. It also now moves from left to right at a similar speed to ground it touches. The dark versions of door have been added for worlds that are yet to be completed by the player. Lastly, the cloud doors now randomize their frame when created so the doors don't look synchronized. You can see all these changes in the gif below!

New Concept Art

Concept art for the Hell Void. These are gateways too hell. If the player touches one, sucks him in like a vortex and snaps its jaws shut.

Originally this was a concept for the hell void. Now, instead, it is being adapted into a painting that will hang on the wall of a tomb in the Cemetery world. The painting will appear peaceful and pleasant, but the closer the player gets the more menacing it will become.

Concept art for Restraint, one of the four hellhounds. When the player is looking in it's direction it looks away, biding its time with its maw closed. When the player turns his back, it moves towards him with his maw open and eager. If it reaches the player, it will grab him and drag him to the nearest hell void.

Youtube

We now have a youtube channel! 
We've also released our first youtube video which is simply a video of purgatory in motion with it's theme playing alongside.

Post comment Comments
DotplusConma
DotplusConma Aug 16 2014, 11:25am says:

Hovy chit!
That's shocked!!

+2 votes     reply to comment
Lazdude
Lazdude Aug 9 2014, 4:29pm says:

Great work this is beautifully done.

+2 votes     reply to comment
LudlowFx
LudlowFx Aug 7 2014, 9:51pm says:

Je suis impatient de pouvoir l'essayer.

Good luck to you in the development ;)

0 votes     reply to comment
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*Flame*
*Flame* Jun 5 2014, 6:15pm says:

Holy cookies n milk this looks sweet o-o

+2 votes     reply to comment
just_call_me_G
just_call_me_G Apr 12 2014, 7:28am says:

Art looks stunning! Tracking.

+2 votes     reply to comment
ThomasFinch
ThomasFinch Mar 19 2014, 7:30pm says:

If anyone has any questions or comments about the game, let me know (here in the comments, in the TIG devlog or send me a message on twitter)! Discussion helps me improve and refine my ideas and the game's features!

+1 vote     reply to comment
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Ethereal - A Ghostly Puzzle Platformer
Platforms
Windows, Mac, Linux, WiiU, VITA, PS4, PS3
Developed By
ThomasFinch
Contact
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Official Page
Despawn.net
Release Date
TBD
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Platformer
Theme
Horror
Players
Single Player
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Indie
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Twitter

Latest tweets from @despawngames

@zertgame Wrath paces back and forth seething in anger. The player must sneak past him or be dragged to the nearest hell void by his teeth.

40mins 5secs ago

@thatguynm Thank you!

41mins 52secs ago

@gamewritr @TheIndieSloth @indiegamemag Thank you! :D

45mins 18secs ago

Wrath: Concept Art #screenshotsaturday #pixelart #gamedev #indiedev @indiegamemag T.co

47mins 14secs ago

RT @TheOnion: Weekend Magazine: T.co T.co

1hour 41mins ago

RT @Videogame_Art_: Metroid Prime 2 Light Suit By Razputin93 T.co

17hours 0mins ago

RT @unseven: so THIS is where that famous GIF comes from T.co

17hours 0mins ago

@McFunkypants Thank you! :D

Aug 21 2014, 1:32pm

@McFunkypants Ethereal, Puzzle Platformer - Planned PC, Mac, Linux, PS3, PS4, PS VITA, Wii U - T.co T.co

Aug 21 2014, 1:55am

@grantkirkhope @HonestWilliam Japanse smiley faces?

Aug 20 2014, 4:56pm

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Ethereal - A Ghostly Puzzle Platformer
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