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In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice. The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.

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Homunculus_P. Jun 24 2012 says:

Love that effects. ^^

+2 votes     reply to comment
Pennypacker Jun 24 2012 says:

Looks great!
Cockpit glass is just about the only "filter" that I can stand in games, and it really does enhance the immersion quite nicely.

+1 vote     reply to comment
onionman Author
onionman Jun 24 2012 replied:

Perhaps I was just being too critical. I couldn't decide to keep it or not, but it sounds like you guys approve. And I agree, it does go a long way in making you feel like you're inside a ship.

My only concern is I just don't see the military using glossy glass in a fighter, but it does look good.

+1 vote   reply to comment
lambda462 Jun 25 2012 says:

Will the glass be able to break once your shields are down?

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onionman Author
onionman Jun 25 2012 replied:

Hah, no. It would make sense, but that's not currently in the "things to do" list.

+1 vote   reply to comment
Insolent. Jun 25 2012 replied:

Although, some simple cracks and spiderwebbing in the glass when the ship takes severe damage might be immersive.

+1 vote     reply to comment
onionman Author
onionman Jun 25 2012 replied:

Good call, I'll see if our artist wants to do something like that.

+1 vote   reply to comment
Aurel_Tristen Jun 25 2012 says:

The inspiration for the glass was actually from Mechwarrior 3. I loved their cockpits and how they really 'sold' the glass by having it wear and crack were it met the support struts.

If the engine is ever retrofitted to change textures based on damage, I'll happily make glass damage textures to fit, but I can't say were such a feature might sit in priority.

As to a military craft using glass: First off, it wouldn't actually be glass, it would be many layers of composite materials and plastics (Like real ballistic 'glass') which in the end may actually be tougher than the metal skin of the craft. Secondly, ignoring the fact that manned space fighters would never be practical, one would probably use screens instead of a transparent material anyway, but that isn't any fun. :P

+2 votes     reply to comment
onionman Author
onionman Jun 25 2012 replied:

True true, I'm just overly critical of new things when I first put them in the game. Now having a day to play through with the glass in, it's easily a nice improvement. I like it a lot.

+1 vote   reply to comment
blackout369 Sep 1 2012 says:

reminds me of descent

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Some cockpit glass effect

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Jun 24th, 2012
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