Hello there, and welcome to this 4th Elven City Simulator devlog!
This is still an "old-school" colony simulator (much inspired by "the Nations" or economics part of "knights and merchants"). You should care about your people's needs, as well as try to lift the veil of secrets of dark unlit land by progressing in quests. Also story of your settlement will be written in game log.
Designing a good battle system is quite long process, during which we won't do any updates to actual demo, but we still need to show something. So, we decided to show... improvements! We refined variety of things - added tooltips for resources buttons, icons for resources to buildings descriptions, adjusted shadows, and many more. Game looks little different yet again, so here's updated gameplay:
There is no single "most significant" part of this update, that's why it called "bits and pieces" :)
So, little bit of everything showcase:
Colored text (in custom engine!)
Elf's name labels.
Tooltips for resources :O
Worker's widget displayed, while worker is in building :D
Adjusted shadows. Hopefully, it looks more visually appealing now!
Last, but not least - small insight on editor with updated dining room:
As always, we are waiting for feedback and new players on steam: