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The beautiful, enchanted world of Driftmoon trembles in the shadow of a forgotten evil, for the dark King Ixal is again gathering his forces. Hope lies in an unlikely alliance: A young man joins forces with a little firefly dreaming of stardom, a panther queen with the ego of a moon whale, and a very determined fellow who's lost everything but his bones, and still hasn't given up. Knowing nothing of the amazing adventures and the fearsome foes that await them, the party embarks on a journey like no other. Driftmoon is an adventure-roleplaying game, full of exploration, smiles and surprises, captivating stories and quests, charming characters, and countless delightful details.

Report RSS Driftmoon From a Whole New Angle

The brand new, long-awaited Driftmoon version with a tilted viewing angle has just been opened to all our players! Have fun! :)

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We've just released Driftmoon beta version 0.996!

This is the first version featuring our new, tilted viewing angle that we mentioned earlier. The adventure, which starts with a long, free demo (and is playable from start to finnish, for our preorderers), has been uploaded to Desura, and is also available through our own website. If you haven't had a chance to try Driftmoon yet, or have patiently been waiting for us to add the angled camera feature, then now is the best time to start playing! And before you ask, yes, the full adventure is all there now, from start to finish.I have to say that we've both been surprised by how noticeably our recent work has upgraded the graphics of Driftmoon. More importantly, it has brought the characters of the world more alive, so it has clearly been working toward our goals as developers.

Driftmoon_Moon_Island
Someone save Granny Newmoon!

Driftmoon_Nomon_Docks
The Steam Whale Company

An important notice to all who wish to continue from their existing saved games, and try the new angled camera. We have had to considerably upgrade some of the areas in the game to make them work better in the angled view, but those upgrades don't reach any areas that have already been opened in your saved game. That is, if you've been to an area already, you will see some small graphical errors, but they should not affect gameplay. As usual, we recommend starting from the beginning, but the game should be playable if you continue with your save.As always, we'd be very happy to hear what you think of the new version! You can comment here, or at our forum - but the easiest way is probably still through our in-game feedback-function (press the letter "F" while playing). We're especially interested in any graphical bugs and glitches that our new visuals may have produced, but all other feedback is welcome as well.As mentioned in an earlier post, it is possible to adjust the viewing angle while playing, by using Page Up and Page Down, so anyone wishing to stick to the traditional top-down perspective, will be able to do so very easily.

Driftmoon_Captain_Sarah
A closer look at Sarah.

Driftmoon_Rude_Gargoyle
That poor Gargoyle still hasn't gotten through his defragmentation process.

Driftmoon_Fortress
The Heart of the Fortress

Ps. Our never-expiring Driftmoon discount codes will be available through the demo up until the end of February 2013. Be sure to grab yours before that.

Game Changelog

  • The camera is now slightly tilted by default. You can control the tilt with the PAGE UP and PAGE DOWN keys.
  • The Moon Rocket skill now works with the Mystic Staff.
  • Fixed a bug with some feathers being permanently stuck to objects like chairs and bookshelves.
  • It is now easier to target objects (especially doors) with the mouse.
  • Fixed game hanging when a Rollo manages to stop somehow (which was unlikely, I admit, but possible if it got in a tight corner).
  • The staves now work against Oozes and Spider Webs.

Driftmoon_Storage_Puzzle

Modding Changelog

  • The mod camera tilt settings are controlled by the mod settings.ini, see the main game for reference.
  • The editor can be tilted with the PAGE UP and PAGE DOWN keys.
  • Some bot models have been updated to function better in the tilted environment. If your mod contains humans that use the model from the main mod, your bots may require additional sprites to look better in the tilted view.
  • The races.ini variable useInheritedGraphicsIfNotFound controls how the bot's graphics behave if there is no race-specific graphic available. We use it to inherit graphics from the default player.
  • It is now possible to use .obj 3D model files for all objects.
  • Wielded items can use .obj models by setting the wieldModel property.
  • New script action: turnBotToStatue is used to create the statues in the main game. This also means that Pete can update his mod to include tails for the statues!
  • Due to the new layers in the characters, some character sprites have been changed. This may break existing statues in mods - if it does, it might be a good idea to use the turnBotToStatue script.
  • Topped wall edges can now have a repeating texture, fixing the stretched look of some walls.
  • Animations now support cubic interpolation. Selectable via a checkbox in the animation editor.
  • It's now possible to use exported objects as props, such as the new trees and rocks.
  • The game will no longer crash if there are more than 32768 objects on the map.
  • The game will reuse object id numbers from deleted objects, but only if there are no longer any references to the deleted object from scripts or dialogues.
  • Hidden objects will no longer have physics. If you need to make an invisible object that has physics, change its alpha to 0.
  • It's now possible to define a damageType in items.ini, and a corresponding immunity in races.ini.

Driftmoon_Northrop_Beach
Beach View to Northrop Inn

Driftmoon_Inventory
Peek at inventory and talents

New to the game, and already downloading the beta through Desura, or through the link up top? Good! :) In a couple of minutes you'll be able to start the grand adventure with out long, free demo (and a nice selection of free mods)! Have fun!

Post comment Comments
Guest
Guest

Great update! And the game is still artistically coherent.

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ville.monkkonen Author
ville.monkkonen

Thanks Guest! We've been aiming at keeping the same style and atmosphere while we've been updating the graphics. Nice to hear it shows. :)

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Woodoochild
Woodoochild

Great! :o)

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Melodianne
Melodianne

Thanks Woodoochild!

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Seminus
Seminus

This game is really awesome! Just bought it and played the demo and now the game 3 hours in a row. Long time since a game made me play for so long. :)
Thanks for this game!

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Melodianne
Melodianne

Thanks Seminus, very nice to hear you've enjoyed yourself so much! You've just put a big smile on my face. :)

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_Motoki_
_Motoki_

The new angle looks awesome. Great work! Congrats on the finalized release date too.

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Melodianne
Melodianne

Thanks _Motoki_! We're feeling pretty excited about it as well! :)

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Kuznetsovsky
Kuznetsovsky

me likes this. nice update!

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Melodianne
Melodianne

Thanks Kuznetsovsky! Glad to hear you like the update. :)

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Yi-Kai
Yi-Kai

Wow there are a lot of works in this game. Good job! I'm definitely going to get it and explore the world!

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Melodianne
Melodianne

Glad to hear you think so Yi-Kai! You're right, we have been working very hard, and doing so from the bottom of our hearts, while making Driftmoon. Your own game (Anne & Beanie, which is on indieDB), looks stunning, and seems very interesting as well! :)

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Ninfinity
Ninfinity

Found it in the Index page and attracted!

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Melodianne
Melodianne

Thanks Ninfinity!

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