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The most realistic Danball and Double Danball simulator on consoles today, faithfully recreated to the specifications of its original release on the MVEx.

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Description

Pre-pre-pre-alpha (4th day of development) but the tilemap code, the playerstate/gamestate code and the movement is essentially what it will be in the final version (I'm currently changing the dashes and jumps to draw from the same resource and to change when that resource is given but otherwise it should be unchanged)

Some of the features shown:
Dash-end direction (forward, backward, neutral)
Dash direction (forward, backward)
Walking and running jumps
Switching direction just before a jump (so you face away from your jump direction)
Lack of air control
Cancelling out of dashes (with both a drop and a jump, as well as various directional variants of each)
Wall jumps (because in this version of the codebase you have a lot of air movement at your disposal, they don't currently replenish your air jumps or dashes. In the final version, they will)
Walking/running (you start running by landing with a speed above a threshold, which is approx. 0.8 * walking speed)
Dash hitboxes (long and short instead of tall and thin, so the player can get through gaps)
Short/high jumps (originally you could have a jump of any height but I changed that to only allow for two different types)