You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
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The Nap thread. | Locked | |
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Dec 12 2013 Anchor | ||
Right what does a nap mean? To me it means that I have to give x number of turns warning before going to war rather than a peace pact of x number of turns. Contentious issue maybe but should be brought up again. Edited by: Bwaha |
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Dec 12 2013 Anchor | ||
"Non Aggression Pact". The number is usually the number of turns grace period you have to give the other player before attacking. For instance, say you have a NAP-3 with me. You declare that you want to break it on Turn 4. You can't issue attack orders against an opponent until Turn 7. |
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Dec 12 2013 Anchor | ||
I had a similar question a few months back on the dom3 forums. I think I was advised (I think by Maer?) that its always best to spell out the terms so that there is no confusion. So I basically list an example of what I mean by NAP-2, down the turn notice is given as to the termination, to the turn attack orders can be given, all in the same message as the offer of the NAP-2. Its worked well for reducing confusion over the terms. But specifically to me I make it explicit that I understand that NAP-X means waiting X turns till the attack commences. Others interpret it as X turns till attack orders are given. Under the way I describe it currently, a NAP-1 basically meaningless. Edited by: elitesix |
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Dec 12 2013 Anchor | ||
Yeah, spell out the terms every time. It can and will mean different things to different players. Deception and deceit is also a part of the game, so it never hurts to be clear.. |
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Dec 12 2013 Anchor | ||
I also suggest just not using the term 'NAP-X' at all. Many games do not have binding diplomacy in which case NAP-X is worth exactly the paper it isn't printed on and where there is binding diplomacy NAP-X is just kind of lazy and promotes sloppy play. There are more specific and interesting things you can do than just spam NAP-X at the first person you meet then attack the second person you meet. |
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Dec 12 2013 Anchor | ||
NAPs can be X turns notice or last X turns. Either is acceptable as a diplomatic tool. That's why you must define what is meant. I will add that last X turns isn't common in the shrapnel games / desura metagame, but is extremely common on SA where turn notice NAPs are usually derided. |
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Dec 12 2013 Anchor | ||
Ah, true. The Den uses turn notice too. |
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Dec 12 2013 Anchor | ||
Just keep in mind they're all made to be broken. |
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Dec 12 2013 Anchor | ||
Pfft. There are some of us who honor them you know. |
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Dec 12 2013 Anchor | ||
Since it's relevant, I'll re-post here what I posted in the CakeOrDeath thread, detailing how NAPs function.
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Dec 12 2013 Anchor | ||
Well .. I'm playing MP for the first time right now and I just met other players. Then of course, there is a point in every game were all alliances are off and you and your friends are the last men standing to fight for total domination. |
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Dec 12 2013 Anchor | ||
A long thread, but it spells out the usual convention and description of a nap. (So we're on the same page) |
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Dec 12 2013 Anchor | ||
I guess this had to be revised as a discussion. It's been beaten and bashed on every forum ever for Dominions. Yes elitesix, I advised you to always clarify the terms for each agreement you make. Whatever name you give it. I personally don't like the term NAP because it's so often misunderstood. Giving it an acronym makes it seem like a standard operating procedure but it's not. People interpret it differently. So to avoid hurt feelings and drama a few things really help. 1) Make each agreement in writing with clear terms and send it by pm or email or something so you have a record.
Bwaha: That was on Shrapnel. This is not Shrapnel. The multiplayer policies of this board are set by Illwinter and the Moderation team. On the Dominions 3 Desura forum, Edi wrote a set of multiplayer rules. Those rules do not include a formal definition of NAP. And from discussion with Edi, he won't be writing a formal definition. He has also promised to copy those Dominions 3 rules verbatim to here. So my point here is that the definition needs to be clarified each time you sign one. |
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Dec 12 2013 Anchor | ||
Signing NAP means that you aren't openly admitting to planning to attack someone immediately. While it'd be advantageous for me to not mention it, I personally will generally agree to any NAP that seems beneficial, but don't really care about them at all. Edited by: elmokki |
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Dec 12 2013 Anchor | ||
Well I believe in honor and I won't trust those who break their pledge in future games. I like secure borders and trust. Hell, maybe I'm old fashioned... But the only time I've been called on breaking my nap agreement was when a province went indy and I snapped it up and the previous owner went apeshit. I looked him in the eye and said I didn't attack you. Just a Indy.... :p I'm curious, do you old timers think that was a violation? |
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Dec 12 2013 Anchor | ||
I think it's a hostile act. Everyone has provinces go indy now and then, provinces rebel so to speak...if you snap them up before giving the originally owning nation 3-4 months to quash the rebellion, I'd consider that interference with internal affairs of said nation. |
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Dec 12 2013 Anchor | ||
umh I wouldn't know ... I don't end my diplomacy to non aggression, I usually design a border between the nations, so .. every move inside my border, even if they are regions I never conquered in the first place would be seen as a Violation. |
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Dec 12 2013 Anchor | ||
That's exactly the problem with trying to have a fixed definition of NAP. And why I firmly suggest folks be very clear on what is or is not a violation. I have a very clear code of honour in life and gaming. But it's my code. Might be quite different than yours. I find that over the years, trust has a hell of a lot more to do with people's action out of game. Many of my friends in the community have stabbed me in the back in game. That's roleplaying. |
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Dec 12 2013 Anchor | ||
lol if you don't break NAPs when it benefits you to do so. 'hmm yes i'm going to attain godhood by being very nice and polite to my neighbors' |
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Dec 12 2013 Anchor | ||
For some, winning is not enough. Honor matters. Refusing to break a NAP is different from turtling and doing nothing in the game. Edited by: Zinegata |
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Dec 12 2013 Anchor | ||
Breaking a nap is fine, it depends on if you follow the agreed amount set of time. I consider my nation to be at a state of war without a Nap. |
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Dec 12 2013 Anchor | ||
When did you last play multiplayer Bwaha? I am not familiar with you in any games. A quick google for your nick on shrapnel suggest not since 2008. Have you joined any games on Desura? |
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Dec 12 2013 Anchor | ||
Well, we call that cancelling a NAP as opposed to breaking it. Breaking a NAP implies a sneak attack without following the agreed upon timelines. |
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Dec 12 2013 Anchor | ||
I've got 2 games running right now, one on a private server, the other is being hosted on Llama server. Most of the games I play are with a small group of Dom fanatics on the west coast. Btw playing more than 2 games is the height of madness. If you get to the end game your brain will explode... Edited by: Bwaha |
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Dec 13 2013 Anchor | ||
Why does it matter? |
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