The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to. Your pretender controls one of over sixty different nations and with the help of that nation he will spread his word and battle the other pretenders. Dominions 3 is a turn based strategy game. You can play single- or multiplayer (1 - 23 players) with simultaneous turns. There are more than 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.
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Exorbitant Ammounts of Elephants | Locked | |
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Nov 27 2013 Anchor | ||
Hey, I've been playing Dominions for around 6 months, so I'm fairly new. And I've just joined the forum though I've been lurking for a few months. |
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Nov 28 2013 Anchor | ||
Size 6 (prevents trampling) SC which will eventually massacre them or some powerful battlefield-wide magic like master enslave or just damage (to cause their routing). |
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Nov 29 2013 Anchor | ||
Hi @ThisIsAlex I'm a newb (compared to many) too, just that I've been a newb for longer than you You're hardly likely to have a Size 6 SC, it's Fall of Year 1! Nor are you ready to be master enslaving 1. By far the simplest thing you can do is just ignore them and the province. If there _really_ are 140+ eles, you're better off not going there... Simplez. 2. Put a scout there. Without a scout, you can't believe the icons/information you see on the map. You may find there aren't actually so many troops or hefalumps. If you sit there long enough, some AI will prolly come attack it, and you can see how he does, and take it from him if he succeeds 3. I had a look at your MA Marignon. You don't have (cheap) missile troops, and you don't have routing spells like panic/terror. I'd like to build lots of those Flagellants and bless them (Friars) in battle to do damage to the elephants. They do seem to rout quite easily if you can last a couple of turns, yours have good morale. But how many you can build depends on your dom level, I don't know if you can build Flagellants in other cities? This is not good if there are many slingers there. Which would only leave your pikers/halberdiers, I don't know but wonder whether long weapons help against trample? |
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Nov 29 2013 Anchor | ||
You don't have panic or terror, but you do have paralyze (MR check) and prison of fire (morale check). Those may help instead, but your own size 6 blocker is the best bet. See if you have any summons or recuitables that fit the bill. |
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Nov 30 2013 Anchor | ||
That is a STUPID amount of elephants. Christ. I'm pretty new to the game myself, but knowing what I do about Dominion 3, trample, and MA Marignon there's nothing you can field early game to take that province. Flagellants aren't capital restricted, but morale isn't their problem so much as their squishiness. I'm reasonably sure elephants are vulnerable to archers, but Marignon's got crossbows, meaning you'll probably be dead before they get off their third shot. Your other strong units won't last much longer, either. In short, I don't think there's anything you can reliably do early game to take that province. Midgame, I think, opens up some options for you that would otherwise leave you waiting for a lategame SC (Marignon has a few good national options in that category, iirc, but why wait that long for one province?). Personally, I'd take advantage of Marignon's weak astral and produce some communions. IIRC, communion slaves share buffs of their communion masters. That means you can body ethereal+luck your mages for increased survivability, followed up with whatever deabillitating, routing, or pure damage spells you can manage. If you can field a decent buffer of royal knights, so much the better. |
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Dec 1 2013 Anchor | ||
>>Flagellants aren't capital restricted, but morale isn't their problem so much as their squishiness |
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Dec 1 2013 Anchor | ||
Just do a risk/reward analysis. Do you really need that province? Or could you just as well be taking other provinces in the early game? I have no idea what spawned the crazy amounts btw. Never really seen that on normal games. |
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Dec 2 2013 Anchor | ||
>>>If he could get, say, 30 from 60 flagellants to survive the first contact and then hit all adjacent eles to damage them, I think there is a good chance they will rout, back into the rest, which will rapidly lead to a chain-reaction rout of the lot. |
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Dec 3 2013 Anchor | ||
That's probably the legion bug (massive amounts of independents way over the normal range) which nobody has gotten to reliably reproduce. It exists in Dom4 as well. Eventually the elephants will die of disease caused by starvation, but it will take a ridiculous amount of time. |
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Dec 26 2013 Anchor | ||
Some sort of underflow perhaps? |
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Dec 31 2013 Anchor | ||
Assasinate the commanders Before you attack and the elephants will route. |
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Jan 1 2014 Anchor | ||
Why not just wait until you get flaming arrows and just mass produce your crossbowmen? |
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