• Register

In CrystalSUN, a 3D Sci-Fi action/simulation/RPG, the player got a world, no, a universe full of possibility's! [ACTION] Pirate attacks, military missions, defending a station. The player needs a huge amount of skill to handle this by himself. A single player can never stop a whole fleet of battleships, escorted by some fighters. So every shot u will take, can be your last. [SIMULATION] If you decide to leave a fight, take your way to YOUR closest selfmade headquarter. Build new ships, create your own fleet, research new weapons, engines, energy generators and shields for them. Harvest asteroids, disassemble ships or wreck stations, to gather resources to craft new components in a complex crafting system. Then get back to battle! With your own fleet! [RPG] The game will feature a wide diversity of skills and skill tree's. Choose your own Tree's and customize your own Ship. Use a variety of interactions and upgradeable professions like researching, engineering, craftin

Post news Report RSS 28th December – New UI, LensFlares, Major internal Changes

+ Completely reworked the whole UI and killed some minor and major bugs + Added Lensflare and particle effects for shipengines + Added (again) a new Inventory System + Added Info-Popups + Added a new ship construction UI + Some major changes to player's input + Selectable objects with popup's to get access to more actions the player can do + Many! (really) bugfixes + A lot of internal changes for a better workflow

Posted by on

[PROTOTYPE:v002.3]

I've added some new stuff and made some changes in the internal behaviour to get a better workflow. The mainchanges for this small update are:

+ Completely reworked the whole UI and killed some minor and major bugs
+ Added Lensflare and particle effects for shipengines
+ Added (again) a new Inventory System
+ Added Info-Popups
+ Added a new ship construction UI
+ Some major changes to player's input
+ Selectable objects with popup's to get access to more actions the player can do
+ Many! (really) bugfixes
+ A lot of internal changes for a better workflow

13

The next thing i'll do is to complete the ship construction UI and the ability to finally modificate the Ship. After that, i'll add the first new shooting behaviour of weapons, mininglasers, rockets and other nice "Space-Flowing" stuff.

Stay tuned!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: