Demo was good. Noticed a lot of typos in the dialogue and the lack of contractions made things sound awkward at times though. But this boss was rather obnoxious, mostly because it kept crashing down and becoming vulnerable at the walls on the edge of the arena and I had a hard time hopping up onto it to do damage.
Hi!
The dialogues in the exploration part have been written shortly before the demo release and are most likely full of errors - most of them won't be in the final version anyway, but we'll still go over them for the kickstarter release. I hope the other dialogs don't have quite as many errors.
As for the lack of contractions: for some of the characters (like Sergey) we did this on purpose to emphasize a certain speaking style - but it may feel a bit too forced that way. We may think about improving that. In the end we're not native speakers, so we'll start looking for some help to improve the dialogs.
Oh and I also agree with the crab boss. We have some ideas on how to improve the attack pattern to make it less obnoxious. We'll make sure to update this for the next version.
Demo was good. Noticed a lot of typos in the dialogue and the lack of contractions made things sound awkward at times though. But this boss was rather obnoxious, mostly because it kept crashing down and becoming vulnerable at the walls on the edge of the arena and I had a hard time hopping up onto it to do damage.
I Completely agree.
Hi!
The dialogues in the exploration part have been written shortly before the demo release and are most likely full of errors - most of them won't be in the final version anyway, but we'll still go over them for the kickstarter release. I hope the other dialogs don't have quite as many errors.
As for the lack of contractions: for some of the characters (like Sergey) we did this on purpose to emphasize a certain speaking style - but it may feel a bit too forced that way. We may think about improving that. In the end we're not native speakers, so we'll start looking for some help to improve the dialogs.
Oh and I also agree with the crab boss. We have some ideas on how to improve the attack pattern to make it less obnoxious. We'll make sure to update this for the next version.