“Drums of War” - is a turn-based tactical strategy game boasting well developed combat system and interactive environment, providing wide opportunities for tactics.
You play the role of a hero-leader. As the campaigns unfold the size of your armies can increase by up to 16 varied units. By participating in battles, all of the units become more experienced while naturally getting stronger. Players have the ability to hire new recruits, buy potions and distribute artifacts obtained in battles between fights. Each unit can be outfitted with one artifact and two potions. In addition to common units the player's army can include up to three unique heroes.
The turn-based fights take place in field divided into traditional hexes. Just as in role-playing games, each unit is an independent fighter with their own skills and outfit.
Besides unit features the battle system takes many different properties into consideration:
- status effects (buffs) of units.
- sight type and lighting intensity of a certain part of the battle field.
- units placed on specific land types (walls, swamps, fords).
- unit sides (front, flank, rear) which is being attacked.
- passive skills of units.
- enemies or allies being within easy reach.
Almost every environment object is interactive – one can chop down a tree, set it on fire, or even turn it into an ally using magic. Even rivers can be frozen and one can move across the ice.
It’s important to know that the abilities of each unit depend on the sight type and lighting intensity – if one fights at night against night creatures (against skeletons or vampires for instance) they should stay close to fire.
Each unit has its own action points which can be spent for any action – movements, attacks, spells or active skills. The player can randomly move units during his turn.
With each unit the player has to make important tactical and strategic decisions. There is no need to remember a great number of each units properties or make complicated calculations – the player should rely on their personal assessment of the current situation. Should I draw the mages out from under the hostile attack of archers or have a cast a fireball spell? Should I freeze the river and cut into the enemy's rear with my cavalry or try to push the enemy into water? Should I feed reinforcements to the opposite wing to hold the combat formation or just draw back? The player will always have a choice.
For most of the actions only one mouse click is enough – directing your army is easy and comfortable.
- 2 campaigns spanning 30 missions each.
- 4 available races, 50 unique characters.
- An interactive environment.
- Attack castles with siege ladders and catapults.
I am happy to tell you latest news about "Drums of War".
Closed beta-test is going its way on and the number of bugs is minimal.
The game now has new logo and box-art.
As many people wanted, we added and ability to change units facing for 1 AP
Unit’s facing changes automatically - when moving, attacking, casting spells, etc.
You can change your unit’s facing anytime. To do so you need to press LMB on the selected unit. Then you need to press LMB on one of appeared buttons to choose new unit’s facing. Change of unit’s facing costs 1AP."
New (easier to understand) way to show range of attack.
Also there are lots of small changes:
- 1 sprite of attack animation added for all units
- Fixed the description of the artifact «Daemon’s Poleax»
- Ranged units on the wall now will have +2 to attack range
- Ranged units get -1 to accuracy when raining
- AI now almost never leave their castle by siege ladders
- Change visualization of the attack and spell range
- Berserk now has 4 evasion ( he had 3 before)
- Fixed some misprints in in-game help
- Fixed an error which did not let the player to leave the world map while loading the unfinished mission in the campaign editor
- Mission names added on the world map