I pushed myself to work through screenshot Saturday without even taking a shower. By chance I woke up early this morning and was able to start gamedev.
The below screenshot shows multiple rooms working 75% as they should properly:
As you can see the dollar signs above our peelo digger indicates he is returning to the treasure room. I made the treasury surround your throne room in my test map, but it can go anywhere.
In regards to the game's map system, currently I optimized my code for the map to be scaled on a non-full screen basis as well. One problem lies in when clicking on the map itself on such a small scale as the size of a minimap. I will try to fix that, but in the new version the minimap will not allow clicking on it; however; the giant full screen map will allow clicking to preposition your power-camera.
In regards to KickStarter we're working on our KickStarter video as well as adding some needed polish to our page itself. The goal is to launch a 30-45 day campaign early next week(March 2 - 9). Only time will tell how fast we're approved of using KickStarter.
In regards to the KickStarter campaign versus current Pre-Orders, when we launch the campaign the price of the game will go up to a minimum of $10 per purchase. Currently you can buy the game for only $1 via SuperLongName.com. So if you want to save yourself a pretty penny I would say you shoudl get it now.
One reason I added the minimap before adding enemy A.I is due to the nature of the game. Often while selecting new plots to dig out i wanted to quickly return to my wicked throneroom, so I made the map system.
To Do list before V 0.20 release:
- Room Furniture
- Dynamic Walls
- Fighting minions
- New minion A.I
- Minion summon gate
So tons of work going on. I'm sad we couldn't complete this project in a month, but it is most likely going to take a minimum of 8 months to get a good game out.
What do you think?