• Register

You're a minimum wage worker stuck in a job you hate, with robots that hate you, and employers that hate you more. So, basically, it's like every other day, except with disgusting, run-down animatronics trying to kill you every shift. Also, with mysteries. Lots of those, along with the body count of your average mid-sized, failing corporation. | All of the bots behave differently from each other - significantly differently, not just in what rooms they go in and out of. Each bot has its own way of doing things and trying to catch you unaware, and each bot has its own counter. Levels are actually different. Your response needs to be actually different. | Have some spooks, have some intrigue, have some fun.

Add media Report RSS Ciao Attack v.9 and Coolette Wait LH v.9 (view original)
Ciao Attack v.9 and Coolette Wait LH v.9
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Heyyyy so, I had a killer migraine (again) yesterday and I woke up to find my router burned out. Now have no headache AND a new router, so here we are.

My version of an apology here is a preview of Ciao's attack anim (SD) and Coolette's Left Hall waiting anim (one of, hopefully, several, if I can really sink some tlc into this) gif'd. Fun fun! Ignore the cabinet sticking out of the wall and the crappy lighting, the cabinet is actually an inventory item dummy for testing and the lighting is. Well. Currently very bad and unedited.

Ashes is now, also, in-game and functional. He now has his hallways waiting animations in (and I made it pull from an array for the parent BP as well, so they all can easily swap between different anims.) All he has left is to retexture him (because I can't leave anything well enough alone, apparently) and upload his first two attack animations. Then I'm going to jump into programming Peppermint. She functions entirely differently than the others and watches her own variables, so she shouldn't take too-too long. I have to resist messing with her UVs and skeleton, though. Yeesh. Wish me luck.

A big issue I'm having as I go through this is I see work from 1+ year ago and how nasty it is compared to how I'm doing things now and it's nearly impossible for me to NOT fidget with it. I will need to be physically stopped. Someone come to my house and hold me down.

That being said, Ashes' base programming took me a lot less time than I figured it would, which is awesome, since everything involving Ashes has been a massive timesink.

So. -thumbs up-

Will post another gif tomorrow. :)