A free-running game for the PS Vita. Designed from the ground up for a portable next-gen social experience.
Looking for artists, specifically a character artist, to help push the game to the next level!
Posted by Breadsticks on Aug 25th, 2012
Hey guys. I'm looking for a character artist to help push the game to the next level. The design concepts have changed a little bit to accommodate modding on the PC-end of things, and I think you guys will appreciate that. You can join a server that's running a normal gamemode or something completely user-made using a modding API, along with custom maps as well, in the same vein that popularized Counter-Strike.
Hiring:
-Character artists
-Texture artists
-UI artist
Keep in mind you don't need a Vita to help develop this, there's a PC counterpart as well! All you need is some skill and some dedication ;)
Thanks, and here's some images of the engine's current state to keep you guys pumped. All the art is temporary, but we just want to give you an idea of the engine's progress and some of the visual fidelity you can accomplish using it.


Send me a PM if you're interested!
What engine? quake? source engine? User-created engine?
User-created, it's really the only option. There are no game engines ported to the PSM SDK.
How did you make your engine (with the template PlayStation Library Project or PlayStation Application Project)?
this is using the vitas sdk. =D
and did sony finally make the update you were needing
and even with bare mapping, that surrounding looks good
There's actually bump and specular mapping applied to all the map surfaces in the scene, so it's not really bare mapping. We are, however, going for that clean visual aesthetic, so while we're adding some visual flavor with the bump and spec maps, we aren't going overboard with them. That being said, it's really easy to see the difference in a before and after shot.
I think he means mapping as in level geometry
If you plan on hiring level designers/beta testing let me know. I'm still working on my texture art =/
Wow i like that gun you should keep it in the game!
I am pretty sure we are
Don't you need an art director? You'd be filling that position right? It'd be kinda weird if you had all these texture artists and modelers aimlessly making assets resulting in a visual freak of a frankenstein game. CMT SPV1/2 is pretty much what happens. If you don't have a guy, I'd opt for it. If you're covered on that front, I'd offer to texture and maybe even do modeling work if I can really get the hang of Blender's UV editor.
We have a very strong concept of our art direction, and all the artists talk among themselves to ensure that vision is preserved.
it looks f*cking awesome, i'm sorry i can't help. i don't know anything about moddeling and stuff XD
Man! This indeed looks amazing!