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Ciel Fledge is a game about raising and managing your (adopted) daughter in a dying world. You are responsible for raising her over the span of 10 years. What she becomes entirely depends on how you raise and guide her. Will she be humanities savior? The villain that ends humanity? Perhaps it would be better for her to lead a normal life, oblivious of the dire situation the world is in...

A glimpse of the gameplay:

In summary, the game is inspired and taking gameplay elements from Princess Maker, Monster Rancher, and Idolm@ster.

Interact with her.
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Plan her schedule for the week and supervise her activities.
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Sometimes she will go into conflict with others.
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  • Your daughter will grow over time depending on how you raise her (being taller, shorter, more muscular, etc.)
  • Procedural interaction between parent and child Full equipment customization
  • "Epic" (subjective) plot spanning three chapters
  • Multiple, branching endings depending on your playstyle







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Hi, this is num, back again with me in Ciel Fledge devlog #16.

During this last few weeks, we have been playtesting the game intensively although the game itself is just around 40% done. I want to make sure that the gameplay element of the game is perfected by getting feedbacks first from many testers, then adapting the gameplay based on those feedbacks. Other element such as story can wait for later.

There are so many tidbits of improvement we have done to improve the game thanks to the playtesters. I can’t detail them all here because most are a minor and quality of live improvement to make player more comfortable playing the game.

This is probably the shortest devlog ever for Ciel Fledge, but before i end this devlog, here’s the newest Ciel Fledge gameplay video, in 90 seconds with all the improvement applied:

Also, for all of you readers who are interested to become playtester for Ciel Fledge, feel free to send us a message on indiedb!

[Ciel Devlog #15] Music of Ciel Part 3

[Ciel Devlog #15] Music of Ciel Part 3


In this 15th entry of the devlog, our composer continue talking about music of Ciel Fledge, particularly its various battle themes.

[Ciel Devlog #14]Ciel Fledge at Game Prime 2017

[Ciel Devlog #14]Ciel Fledge at Game Prime 2017


In this devlog we talk about our experience attending Game Prime 2017 and showcasing our game in development, Ciel Fledge.

[Ciel Devlog #13] Adding More Conveniences and Gamepad Support

[Ciel Devlog #13] Adding More Conveniences and Gamepad Support


In this 13th entry of Ciel Fledge devlog, our lead programmer talked about adding more conveniences in the game and gamepad support for more choice in...

[Ciel Devlog #12] Music of Ciel Part 2

[Ciel Devlog #12] Music of Ciel Part 2


The 12th entry on Ciel Fledge devlog is here. This time our composer is talking about the game music themes and where its influence came from.

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Ciel Fledge
Windows, Mac, Linux
Developer & Publisher
Studio Namaapa
Send Message
Release date
Game watch
Single Player

Latest tweets from @studionamaapa

#devlog no.16 is out, it's all about playtesting and improving the game -

Sep 20 2017

Poor Ciel... Getting bumped twice on. #cielfledge #screenshotsaturday #gamedev #indiedev

Sep 9 2017

More cutscenes and backgrounds in #cielfledge #screenshotsaturday #indiedev #gamedev

Aug 26 2017

RT @numfanklewhat: Devlog only at the moment, but do follow for latest news, and more importantly, demo release of Ciel Fledge:

Aug 23 2017

#Devlog #15 The music of #Cielfledge part 3 is out - #gamedev #indiedev

Aug 22 2017

Working on more cutscenes and backgrounds for #cielfledge #screenshotsaturday #indiedev #gamedev #indiedevhour

Aug 19 2017

Fleshing out #cielfledge exploration mode! #screenshotsaturday #gamedev #indiedev #indedevhour

Aug 12 2017

Tweaking and adding effect to #cielfledge diamond puzzle deck to make it more visible #indiedev

Aug 5 2017

Ciel Fledge #devlog 14, report from Game Prime 2017 event is out! - #gamedev

Aug 1 2017

RT @wltr3565: #cielfledge Thanks to Deolis for the fanart, fresh on the event! Deolis' page:

Jul 31 2017

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