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Ciel Fledge is a game about raising and managing your (adopted) daughter in a dying world. You are responsible for raising her over the span of 10 years. What she becomes entirely depends on how you raise and guide her. Will she be humanities savior? The villain that ends humanity? Perhaps it would be better for her to lead a normal life, oblivious of the dire situation the world is in...

A glimpse of the gameplay:

In summary, the game is inspired and taking gameplay elements from Princess Maker, Monster Rancher, and Idolm@ster.

Interact with her.
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Plan her schedule for the week and supervise her activities.
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Sometimes she will go into conflict with others.
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  • Your daughter will grow over time depending on how you raise her (being taller, shorter, more muscular, etc.)
  • Procedural interaction between parent and child Full equipment customization
  • "Epic" (subjective) plot spanning three chapters
  • Multiple, branching endings depending on your playstyle







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Hi again, wltr3565 here, writing a development blog again for you guys! Regarding our current focus, we're currently preparing for Ciel Fledge's another demo. We will showcase it in Game Prime 2017 and you guys can play it there. The event will be held at 29th-30th July 2017, which means it's 2 weeks to go. Thankfully the progress is coming along and the main system is complete and stable. All we need to focus now is the game's content! As usual, this devlog will elaborate many things that has been implemented so far.

What do you guys think? Do you guys prefer an energetic Ciel? Or do you guys prefer her cutesy and docile? How about a cold, absent-minded Ciel? We're currently deciding about how we initially portray Ciel in the story. This one is difficult to pull off.

Companion Select screen to choose Companions for Exploration.

Companion Select screen to choose Companions for Exploration.

Firstly, let's see what has been added. We've cleaned up the Exploration complete with the Companion Select screen. Yep, you can bring some company with you to Support your Exploration. They have their own schedule, however, so they will need a break after they help you.

Ciel and her cohort trotting along the Grassland.

The companions will help you in many ways. You can ask them to give Active Support by directly attacking your foe, or have them give their Passive Support like decreasing Shuffle recharge time.

Marco's Support in action.

On the convenience side of things, we've added several button helps for some buttons on the screen, like what to press to ask Ciel what to do next. With this, playing the game with a Gamepad will be a breeze.

Buttons and their Gamepad counterparts.

With the button helps implemented, the buttons are now indicated by pictures. It especially applies in the Options. In addition, the Gamepad buttons follow Xbox 360's buttons, considering this is a PC game.

Using actual button pictures instead of text.

And by request of several people that has played the earlier build of the game, we've added some familiar functions for Visual Novel players: Skip and Auto. Skip will fast-forward the cutscenes, while Auto will have the game continue the messages on its own. Therefore, hopefully these will add more to your reading convenience.

Auto mode working in the cutscene.

Several titles has been added for you to choose to be called with. Of course, it will be expandable and even have more after you enter a New Game+! That's the idea, at least.

Titles currently available.

Last but not least, we're currently building the Help menu. This will act as the game's manual, so to speak. All of the info will be available regardless of how far you have progressed in the game. So feel free to browse and refresh your memory about the game.

Still barren, but it will be filled quickly.

One extra note. I'm starting to be active on Twitter. I'll more or less post updates there almost daily, if not about other stuffs. If you want more updates at a more frequent rate, follow me on Twitter!

That's it for now. Adios!


This devlog is originally posted at: [Ciel Fledge Devlog#13] Adding More Conveniences and Gamepad Support

[Ciel Devlog #12] Music of Ciel Part 2

[Ciel Devlog #12] Music of Ciel Part 2


The 12th entry on Ciel Fledge devlog is here. This time our composer is talking about the game music themes and where its influence came from.

[Ciel Devlog #11] UI Change… Wait, Now?

[Ciel Devlog #11] UI Change… Wait, Now?


In this 11th entry on Ciel Fledge devlog series, our programmer talked about the recent UI change from the designer that surprised him.

[Ciel Devlog #10] Road to Minimum Viable Product

[Ciel Devlog #10] Road to Minimum Viable Product


We are talking about making the minimum viable product on our game. How the game should be fun enough to play with bare minimum gameplay element.

[Ciel Devlog #09] Content Genesis

[Ciel Devlog #09] Content Genesis


Our programmer explain the sum of his work for the last few weeks, creating intro scene and in-game tutorials.

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Ciel Fledge
Windows, Mac, Linux
Developer & Publisher
Studio Namaapa
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Release date
Game watch
Single Player

Latest tweets from @studionamaapa

#cielfledge #devlog 13. More gameplay conveniences and gamepad support - #gamedev

Jul 17 2017

RT @wltr3565: Currently rewriting Ciel's starting personality. Haven't settled between making her timidly docile or simply blank-…

Jul 17 2017

Implementing gamepad support for #cielfledge Works pretty well considering the game is a sim game

Jul 15 2017

Bouncy Ciel in #cielfledge exploration mode #screenshotsaturday #indiedev #gamedev #indiedevhour

Jul 9 2017

Ciel Fledge #devlog #12, The Music of Ciel part 2 is out - #indiedev

Jul 2 2017

Companion select screen for #cielfledge ! #screenshotsaturday #indiedev #gamedev #indiedevhour

Jun 30 2017

RT @gamebrott: 10 Game Buatan Anak Bangsa yang Jangan Kamu Lewatkan di Steam Summer Sale

Jun 29 2017

RT @itchio: Nusakana: A non linear RPG about solving mysteries on vacation. Now 77% off on the #itchsummersales!…

Jun 23 2017

RT @nusakanagame: Nusakana is on sale at steam and check it out!

Jun 22 2017

Ciel Fledge #devlog no.11 is out and it's about improving the UI for the better -

Jun 20 2017

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