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Description

Ciel Fledge is a game about raising and managing your (adopted) daughter in a dying world. You are responsible for raising her over the span of 10 years. What she becomes entirely depends on how you raise and guide her. Will she be humanities savior? The villain that ends humanity? Perhaps it would be better for her to lead a normal life, oblivious of the dire situation the world is in...

A glimpse of the gameplay:

In summary, the game is inspired and taking gameplay elements from Princess Maker, Monster Rancher, and Idolm@ster.

Interact with her.
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Plan her schedule for the week and supervise her activities.
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Sometimes she will go into conflict with others.
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Features:

  • Your daughter will grow over time depending on how you raise her (being taller, shorter, more muscular, etc.)
  • Procedural interaction between parent and child Full equipment customization
  • "Epic" (subjective) plot spanning three chapters
  • Multiple, branching endings depending on your playstyle

Links:

Website

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Hi everyone, it’s num, in this devlog I want to talk about recent changes in graphic that we have done in the past few weeks. I also want to say happy holidays and happy new year since this will be the last devlog in 2017.

Decision to overhaul the graphics

First of all, I realize that the background graphics are not that awesome, it lacks so many details and refinement and just feel flat in general. Especially the background in player’s home. Aside of quality reason, there is also a lore-related reason. The current player’s home design is designed as a two-story house. Disregarding the limited space of the Ark, average citizens should’t have their own two-story house, they live in the allocated flat and apartment across the residential and business area. You can see this if you observe that in the end turn mode, Ciel’s starting point before she move to various place on the map, is an apartment building. This was entirely my fault since the design come first before the lore. With that in mind, I started to re-design player’s home to resemble more of a flat/apartment room, rather than a two-story spacious house.

Ciel’s starting point in end turn mode.

Re-design Process

The redesign start with imagining what would the flat looks like. Since the player is supposedly living alone before adopting Ciel, I took many references from studio apartment room layout then begin modelling the room in Blender.



I also model all the objects from the old drawing such as end table, desk, and stove to 3d models to fill up the new room.

Converting objects to 3d models, above is the old kitchen background picture, below is the 3d objects from the kitchen.


With all the layout and objects converted to 3d objects, it’s time to get to work to convert them to new background pictures. a bit of playing with render settings and a little bit retouch here and there, and we get a near hand-drawing, 2d-like background:

The new living room background picture.

It’s not that perfect, but I’m quite satisfied with the result.

Finishing and Comparison

Here are some of the comparison of the old and new background pictures:

Living room, old vs new

Kitchen, old vs new

Balcony, old vs new, notice how spacious is the old one compared to the more realistic size new balcony.

Closing

That is all for for the devlog, see you in the next devlog entry! A reminder that you can also follow the game development progress on twitter or chat with us directly on our discord server.

Twitter: Twitter.com

Discord: Discord.gg

[Ciel Devlog #21] Chapter 2 & 3 Content Development

[Ciel Devlog #21] Chapter 2 & 3 Content Development

News

In this 21th entry of development log, we talk about development for chapter 2 and 3 of the game

[Ciel Devlog #20] Refining the Schedule Sort System

[Ciel Devlog #20] Refining the Schedule Sort System

News

In this 20th entry of Ciel Fledge devlog, we talk about refining the schedule interface by giving new sort system and a new Social tab.

[Ciel Devlog #19] More Activities “Battle Mini-games” Variation

[Ciel Devlog #19] More Activities “Battle Mini-games” Variation

News

In this 19th entry of Ciel Fledge devlog, we talk about the help content in the game and more visual variaties for the battle minigames.

Ciel Fledge DEMO is now OUT

Ciel Fledge DEMO is now OUT

News

Ciel Fledge Alpha build demo can now be downloaded at our page files section.

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Ciel Fledge Alpha 3 Demo

Ciel Fledge Alpha 3 Demo

Demo

Ciel Fledge Alpha 3 demo build, contains gameplay fixed and rebalance.

Ciel Fledge

Ciel Fledge

Demo 1 comment

Raise your adopted daughter in 10 years as the fate of mankind hangs in the balance in this raising simulation game.

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Ciel Fledge
Platforms
Windows, Mac, Linux
Developer & Publisher
Studio Namaapa
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Single Player
Project
Indie
Twitter

Latest tweets from @studionamaapa

"First Encounter". A strange signal led the rescue team under capt. Amira to Ciel. Her discovery coincided with the… T.co

22hours ago

New background graphic for cutscenes in #cielfledge #screenshotsaturday #gamedev #indiedev #gamemaker T.co

Jan 20 2018

A year in #cielfledge is 12 months, 4 weeks, and 336 days. The months name are: Sirius, Pollux, Arcturus, Aldebaran… T.co

Jan 18 2018

Regarding Alpha 3 Demo bug fix and new v0.35 Alpha download - Steamcommunity.com #cielfledge T.co

Jan 16 2018

Keep things in moderation! Chat with Ciel in #cielfledge - Store.steampowered.com #screenshotsaturday #gamedevT.co

Jan 13 2018

RT @kaorinusantara: Ayo Coba Main Versi Alpha Terbaru dari Game Membesarkan Anak Ciel Fledge Youtube.com Kaorinusantara.or.id

Jan 7 2018

New alpha demo for Ciel Fledge is out: Studionamaapa.com #gamedev #indiedev #indiegame #gamemaker T.co

Jan 5 2018

Happy new year 2018! 🎉🎉🎉 T.co

Jan 1 2018

Battle against a statue...? In a classroom...? #cielfledge #screenshotsaturday #gamedev #indiedev #gamemaker T.co

Dec 30 2017

Ciel Fledge #devlog no.22 is about overhauling background graphics -http://studionamaapa.com/2017/12/ciel-devlog-22-background-graphics-overhaul/ #indiedev #gamedev T.co

Dec 26 2017

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