Ciel Fledge is a game about raising and managing your (adopted) daughter in a dying world. You are responsible for raising her over the span of 10 years. What she becomes entirely depends on how you raise and guide her. Will she be humanities savior? The villain that ends humanity? Perhaps it would be better for her to lead a normal life, oblivious of the dire situation the world is in...
In summary, the game is inspired and taking gameplay elements from Princess Maker, Monster Rancher, and Idolm@ster.
Plan her schedule for the week and supervise her activities.
Sometimes she will go into conflict with others.
Hi, this is num, back again with me in Ciel Fledge devlog #16.
During this last few weeks, we have been playtesting the game intensively although the game itself is just around 40% done. I want to make sure that the gameplay element of the game is perfected by getting feedbacks first from many testers, then adapting the gameplay based on those feedbacks. Other element such as story can wait for later.
There are so many tidbits of improvement we have done to improve the game thanks to the playtesters. I can’t detail them all here because most are a minor and quality of live improvement to make player more comfortable playing the game.
This is probably the shortest devlog ever for Ciel Fledge, but before i end this devlog, here’s the newest Ciel Fledge gameplay video, in 90 seconds with all the improvement applied:
Also, for all of you readers who are interested to become playtester for Ciel Fledge, feel free to send us a message on indiedb!
In this 15th entry of the devlog, our composer continue talking about music of Ciel Fledge, particularly its various battle themes.
In this devlog we talk about our experience attending Game Prime 2017 and showcasing our game in development, Ciel Fledge.
In this 13th entry of Ciel Fledge devlog, our lead programmer talked about adding more conveniences in the game and gamepad support for more choice in...
The 12th entry on Ciel Fledge devlog is here. This time our composer is talking about the game music themes and where its influence came from.
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