• Register

Charnel - take an aging academic institute, mixed with the creepy clichés of the early 1900s, add a few wily British professors working late in the night, and you have yourself the perfect recipe for a science experiment gone wrong. Having unleashed a ferocious horror of the darkness, the surviving inhabitants of Charnel University must gather their courage and work together if they intend to survive the night. Charnel is a fast-paced, first-person multiplayer game that plays with the concept of light and darkness as territory and integrates unique horror elements into its gameplay. The human team must stay vigilant and keep the lights in the building switched on if they intend to survive the stealthy attacks of the individual beast roaming the premises. The beast, strong in the darkness but weak in the light, can take advantage of shortcuts found within the buildings to stalk its human prey and knock out their precious light sources.

Report RSS Meet the Monster of Charnel

Have a look at what's gone into making the terrifying beast of Charnel!

Posted by on

What was that sound? I think it's in the walls.. The roof?! Oh God...who cut out the lights..?

Monsters. Who doesn't love monsters? Over the past couple of weeks, Team Charnel has been working hard to refine the overall design of our monster, so we can deliver a truly scary opponent.

First of all, for entertainment's sake, take a look at our old model:

From compiling our feedback and testing responses, we could accurately describe this guy as a frog or puppy-like mini Imperial Walker with teeth. Not very flattering, so we decided something had to be done.

What exactly are we going for with the monster? He's small, so he can fit through holes in the walls and quickly navigate buildings using shortcuts, but he's also ferocious. A hunter, and a killer. The latter is what we decided was lacking, and so our modeller/animator has been very hard at work.

What did we end up with? We added some horns, made him much more sleek and smooth, and gave him a neck. This is where he stands at the moment:

Hopefully you'd agree it's quite an improvement so far, and at this very moment we're continuing to try and polish the old beast before Charnel's initial release on October 26th. Lastly, keep an eye out; very soon we'll be releasing a monster gameplay teaser!

Be sure to check out and keep up to date with everything Charnel on facebook and charnelgame.com as well!

-Kyle
Team Charnel

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: