• Register

In a distant far corner of the Realm of the Imagination exists the tiny, insignificant and unimportant Kingdom of Candy ruled by the once good and noble Candy King. Unfortunately for it's peaceful inhabitants the Candy King now twisted (corrupted) by greed, wealth and power plots to enslave (and destroy) the Kingdom of Candy in his bid to gain even more wealth and power. In Part One of Episode One of "The Saga Of The Candy King" you, our most unlikeliest of hero, will battle along side other unlikely heroes to defeat the approaching forces of evil who now threaten and attack the once tranquil lands and its inhabitants.

Post news Report RSS Candy Maniacs 0.4.0.0 10/28/2014 Sneak Peek is out!

New game modes and lots of tweaks, changes, fixes and even additions!

Posted by on

Web Player
Candymaniacs.github.io

Changes
+ Added new free for all, frenemies, mad house and insane asylum single player game modes
+ Added smaller scaled version of CandyLand level
+ Added candy themed pickups to boss zombie drops
+ Added out of bounds objects to level so that characters cannot walk off the level
+ Players are now able to interact with NPC characters when close by using the new interact binding
+ Changed AI logic so that ai characters are move lively
+ Redid safe area logic so that enemies will now ignore the target when they enter a safe area
+ Increased size of spawn areas so that characters are spread out more
+ Changed to new bouncy bouncy gravity
+ Reduced how high characters can jump
+ Now when characters are removed any associated information is completely deleted from saves
+ Helm now has an inside texture
+ Made numerous changes to UI code so that it will behave as more expected
+ Changed style of scrollbars to match rest of UI
+ Scroll icons are now used to represent scrolls
+ Stats level up button now only displays for stats that can be leveled up
+ Dialog position and state are now saved as soon as it changes
+ Cursor is now locked when player respawns
+ Added numerous new keyboard bindings, mostly for future use
+ Added pickups to level builder
+ Added endless fun, free for all, frenemies, mad house and insane asylum spawners to level builder
+ Level builder duplicate operation now uses the position, rotation, and scale of the source game object
+ Level builder assets now scale properly

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: