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Burial Stone is a Blobber/Eye of the Beholder/Legend of Grimrock like game. But in VR. Gameplay will be possible to be played almost the same on PC with a mouse and keyboard. You play as an adventurer that enters into a ruin to find a treasure he thinks is hidden there. The ruins are actually underground burial structure for ancient mysterious creatures. Entering the ruins, you will be trapped inside, only searching deeper will give you a chance to escape, and maybe even with the desired treasure. Game mechanics are tile based. Where more than one enemy creature can stand on a tile. You do "roll die" to attack in some probabilities manner. Apart from that, every action of you do take time units. The character that used the least time units, is the next to act. It's like a rogue like in a way.

Post news Report RSS Spells, Equipment and Blood!

Reporting of progress on Burial Stone, working on spells system, on equipment, and new blood splatter effect!

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Recent Progress


This is about the progress I made since the last time I posted about Burial Stone:

  1. Finished Level 1, working on level 2.
  2. Started working on Spells and Skills
  3. 2 available spells: Fire bolt and Radiant Light
  4. New blood splatter effect
  5. Equipment.
  6. XP, Attributes, Levels.

Let's go over through them:

Level 1 and 2

Level 1 is about complete, it provides a good challenge, while not being too hard.

Level 2 is shaping up nicely too, with more surprises, monsters and riddles.

I can't show too much of the levels without spoiling a lot.

Spells, Skills and Blood Splatter

I have started to work on GUI for selecting spells and skills for your character.

I think for first level you will have between 3 spells and 3 skills to pick from.

Spells and skills have a tree where more advanced spells and skills only unlock from prior levels unlocked.

Spells tree

Here are two demonstrations of the first level, the two spells and blood splatter:


Demonstrate Blood - Indie DB


Demonstrate Magic - Indie DB

Equipment and Attributes

Started to implement wearable equipment. Mostly armor, and other items.

Also there are several attributes which give bonuses to Hit Points, Mana Points, bonuses to hit, damage bonuses and armor bonuses.

Leveling up will increase your attributes, give you new spells and skills to choose from, and increase your HP and MP.

screen 2560x1440 2022 01 06 19 2

screen 2560x1440 2022 01 06 19 2 1

Where to from here?

Well, I continue making progress.

I think my goal is to make this game free, with 5 to 7 levels.

This will be an introduction to this engine. It will have interesting things in every level.

I intend for every level to have new things, like new decorations, new monsters, new riddles, items and etc.

First release platform might be Oculus by facebook.

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