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Bronco County is on the brink of war. Dark forces are conspiring to provoke a conflict with the Chepakwik that would destroy both sides. Only Kid, Doc, Moon and Rosy know the truth that could save their homes. But to achieve this, they’ll have to hunt down five legendary outlaws whose very names strike fear into the hearts of men. Boot Hill Bounties continues the saga of the Boot HIll Heroes as they journey deeper into the darkest corners of the Wild West and come face to face with the evil Creed Little, Stampede Sally, Tuco Delgado, Scorpion Saint and Burning Crow.

Post feature Report RSS Corral Countdown 35: Stealth and Surprise Attacks

Sneak up on enemies and surprise them for an initiative bonus!

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Welcome to week 4 of the Corral Countdown where every week day we talk about something interesting I want people to know about the upcoming game Boot Hill Bounties. We’ve had 15 Countdown posts, so if you’re new here, I’d suggest you take a look at what’s been revealed so far.

Most people already know that Boot Hill Bounties is one of those RPGs without random battles. You can see your enemies on the map, and, if you can avoid them, you can avoid many battles. But there’s now a little more to it than that.

Enemies will wander around independently on a move pattern, but they have their own vision cone that can spot you. Once they do, they’ll take off and try to engage a battle!

If you have your back turned. The enemy will get a surprise attack on your party and start with half power.

But if you avoid the enemy’s vision and sneak up on them, you can surprise them and your party will begin with 50% power!

Additionally, any encounter you defeat will remember you. Instead of chasing after you, it will instead run away! So once you dominate an area, you can move pretty freely without having to worry about battles. But if you want to fight older enemies, it’s easy to get the jump on them because they’ll be running away!

Tomorrow, it’s finally Moon’s turn to get a new hat. What will it be?

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