• Register

BLAZE - mechforces, a team-based multiplayer game featuring both Co-op and PvP gameplay through a top-down view, with a strong emphasis on teamplay and character customization. You are going to be a hi-tech soldier, stuck on an unknown solar system, among two human battalions called Gemini Lights and Darkstar Scythe. You'll need to fight your way back home against the savage beasts that infest these planets. And the other human faction is on your way, too.

Report RSS BLAZE - mechforces ~ release 0.97

The iotaca team is proud to present its new version of BLAZE - mechforces (0.97.0)

Posted by on

0.97.0

+ graphical remake of Dangerous Crossing (Capture the Flag)
+ 4 new avatars
+ in the Vanity section 2 new helmets are available: "X-281 Cyclor" and "Pledge of The Valiant"
+ The Character window in the lobby now automatically save every change users apply. In order to save some changes during a match just click the save button as usual.
+ the Autoturret’s top priority is now to destroy enemy’s missiles
+ an interference between buildable forcefields and the flag stand has been added, in order to avoid high density fortification around the flag
+ it is now possible to abort the launch of a Solar Cannon by holding down the fire button until the end point
+ avatars tilt their heads and nod when they look around and with some sentences of the quick chat
+ new graphical effects have been added on the objects affected by the energy wave bast (Energy Module in secondary mode)
+ 2 new in-game tutorial lessons: how to throw a grenade and how to place a mine
+ new graphical effects for shielded spiders
+ the Missile Launcher automatically acquire the targets (lock). To lock a target, a small amount of time and a free line of sight of the objective are required
+ the locked missiles are more effective and they can auto explode in proximity of a target which cannot be directly reached
+ the sight of the Missile Launcher becomes darker when energy to shoot is not enough
+ it is now possible to restore a Vanity feature (voice, portrait, helmet) previously unlocked paying only one tenth of the original price! XP gained with the Repair Module reduced by 5%
! XP gained with the Energy Module reduced by 5%
! XP gained with the Shield Module (protecting allies) increased by 25%
! XP gained with the Cloak Module increased by 50%
! XP gained with the Boost Module increased by 40%
! the turning speed of unlocked missiles has been greatly reduced
! the armor of Missile Turrets has been increased by 8%
! the damage caused by missiles has been increased by 7%
! Freezing caused by the usage of the Fold (Cloak secondary) now depends on the time spent in Fold. If a Fold is very short there is no freeze penalty, still remain the energy penalty.
! Interferences between buildable forcefields has been slightly increased. Is now requires an increased build distance.
! reduced the reward at the end of Aracno Medium for players whose Rank is higher than 39* fixed a bug that sometimes caused the explosion of allied missiles when fired inside a shield projector.
* fixed a bug that sometimes caused the presence of undestroyable forcefields without field generators.
* fixed a bug that sometimes caused the flickering or the total disappearance of particle effects

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: