BlackSoul is a third person survival horror with an intriguing story that takes place somewhere in the English countryside: people has been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean to survive in the quarantine area and find out the truth about the infection. You won't spend all your time in a killing spree, but you'll need to solve a lot of puzzles which will give you a hard time.
Now let me talk about the weather in BlackSoul and how we use it to make scenes more dreadful.
Posted by pierluigi73 on Jul 27th, 2012
Now let me talk about the weather in BlackSoul and how we can use it to make scenes more dreadful.
The story takes place from dusk to dawn and you'll also find different weather conditions playing the game: using the powerful system of S2 in fact we can make day light and weather change in real time.
Playing with sun light or making it rain for example we are tryng to emphasize the sense of fear and danger that fills the whole scenes, that's the most important thing for a survival horror. You'll also see how the humidity factor ( very well implemented in S2 Engine ) gives the objects a damp look, so that the game looks much more frightening ( and that's important ).
Now enjoy the demonstration video.