BlackSoul is a third person survival horror with an intriguing story that takes place somewhere in the English countryside: people has been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean to survive in the quarantine area and find out the truth about the infection. You won't spend all your time in a killing spree, but you'll need to solve a lot of puzzles which will give you a hard time.
SmallDevTalk talks about BlackSoul in an interesting interview.
Could you make a game without making some great cut scenes? No, you can't!!!
Now a short trailer by Stefano who's making the soundtrack for the game.
We've fixed some graphics issues such as shadows and humidity that afflicted some scenes in the previous gameplay video.
Enjoy our first gameplay video... more than six minutes of soundtrack, puzzles and blood, all in one.
We're working to make the full gameplay video... for now you can enjoy some short clips here.
Soundtrack is one of the most important factors in every success game and especially when your primary goal is to make a really disturbing atmosphere.
Hi, the damage system is an important gameplay feature of the game we're just implementing.
Hi, since BlackSoul is a survival horror as first goal you must survive to a lot of psychotic killers.
Hi, let me show you a new location... a special one: the psychiatric hospital.
Hi all, I want to introduce the man who is behind mysticism and insanity that surround the story we're going to tell you in BlackSoul.
Hi, here some other weapons you'll find in the game.
We're now also on GreenLight, the new system that enlists the community's help in picking some of the next games to be released on Steam.
You're going to face a lot of infected people... you need a weapon.
We are working hard to set up all the locations and give them the best atmosphere as possible.
Some pictures taken from the cemetery, which is another location of BlackSoul.
Hi all, two new images taken from inside the house.
We've made two videos to show you a great feature of the S2 engine and how it works
Hi all, we're working on the gameplay inside the house, one of the many locations you'll find in the game.
Today I want to show you how we're working on light and shade in order to make very shocking scenes.
Now is the time to introduce the next character of the game: Sean.
Now let me talk about the weather in BlackSoul and how we use it to make scenes more dreadful.
One of the main characters has been completed!!! Let see some details.
Hi, we're a small team based in Rome, Italy, and what you can see here is BlackSoul.