BlackSoul is a third person survival horror with an intriguing story that takes place somewhere in the English countryside: people has been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean to survive in the quarantine area and find out the truth about the infection. You won't spend all your time in a killing spree, but you'll need to solve a lot of puzzles which will give you a hard time.
Hi, since BlackSoul is a survival horror as first goal you must survive to a lot of psychotic killers.
Posted by pierluigi73 on Sep 17th, 2012
Hi, since BlackSoul is a survival horror as first goal you must survive to a lot of psychotic killers.
Here you can see some models of enemies: they have been made using a large amount of polygons and also specular and normal mapping ( all pics have been taken from 3DMax, so you must wait for the models to be rendered on the engine in order to see specular and normal ).
We're working to make these models (and many others) animated. Our goal is to make a gameplay demo as soon as possible.
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Will these zombies move slow (like original RE) or fast? I would like them slow but I could also imagine if you decide that faster ones fit to the gameplay better. Zombies are great anyway!
Zombies have different skills in order to make more strategic action and the velocity is one of these skills, so we can range from walking to running.
Anyway they won't run as fast as Usain Bolt do ;)
Sounds good.