• Register

Black Powder is an upcoming skill based, Multiplayer First-Person Shooter set in the american wild west - for the PC!

Post news Report RSS Gameplay Mechanics Series | #2 Sway

It is important to consider the weapons and their individual characteristics such as center of gravity and the presence of shoulder support, as well as the characters own degree of exhaustion and concentration in tense situations or under fire.The gun sway mechanics in Black Powder allow the player to be immersed in an even more intense experience of firing black powder weapons in the wild west.

Posted by on

During a frantic shootout, the shooter's steady hand is the decisive variable between life and death.

Whether one fires a perfectly aimed, fatal shot depends on several elements that must coincide in the best possible way in the final moment.

It is important to consider the weapons and their individual characteristics such as center of gravity and the presence of shoulder support, as well as the characters own degree of exhaustion and concentration in tense situations or under fire.
The gun sway mechanics in Black Powder allow the player to be immersed in an even more intense experience of firing black powder weapons in the wild west.

The realistic weapon handling in Black Powder is of the utmost importance to us, but we are aware that it is important for a competitive first person shooter that the individual skill of the player must not be negatively affected and/or obstructed by a random, unpredictable aiming mechanic.

A Rhodenea curve generates complex patterns that are tailored to the respective weapons. The resulting natural movement of the weapon in the First Person view repeats, allowing a weapon to develop an individual character. This also allows players to learn and master specific guns.

We are developing Black Powder as a realistic, historical and authentic shooter. Our motto for the game is “Easy to learn, difficult to master”. We have made a series of decisions to reflect this goal throughout development:

  • No crosshair
  • Realistic Ballistics with bullet penetration, ricochets and bullet drop.
  • Individual weapon handling, recoil and weapon jolting, along with many more weapon specific features
  • Realistic damage models on characters, with which each body part has a different collision zone and different damage modifiers.
  • Interactive environments.
  • And much more!

Learn more about these features and many more in future videos.
Do you have ideas, questions or feedback for us?

Feel free to contact us through our social media channels!
We always look forward to hearing what you think.

Discord
Reddit
Instagram
Facebook
Twitter
Youtube

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: