Just uploaded the newest footage of the game featuring lots of changes.
Please, help me sharing the project and of course, commenting your thoughts!
Changelog
- New placeholder texture on the battleground
- Characters can now choose your main and secondary ability (LMB / RMB)
LMB
> BoomBlaster - Simple low-ranged shot, Medium Knockback, quick cooldown.
> FreezeBreeze - Mid-ranget shot, Weak Knockback, fair cooldown, slows the movement speed by 5%, stacking up to 25%. Each stack fades after 2 seconds.
> ChargeBuster - mid-ranged shot, weak knockback, mid cooldown, chargeable, can charge up to 4 seconds, each second increases the size and knockback of the projectile.
RMB
Proximity Mine - Lands a mine that explodes when touched. Medium Knockback, Fair Cooldown.
Stun Mine - Lands a poop that stuns .5s when touched. No Knockback. Fair Cooldown
Bomb - Lands a static bomb that grows for 3 seconds, then explodes in area. High Knockback. Fair Cooldown.