• Register

The game (no name yet, "Babylon Project" is provisional) is a RPG ambiented in the ancient mesopotamian cultures. It is a fantasy, not historical, game. Is inspired by the stories of the Anunnakis in the ancient Sumer. The scenery is a map of 100 square kilometers including water. It's a multimision single player game, made with the Epic Games engine, UDK (Unreal Development Kit). And it's being developed in Spain. More info soon.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Armor HUD
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
MrUSBEN
MrUSBEN - - 27 comments

This system looks cool.

Reply Good karma Bad karma+1 vote
-Farflame-
-Farflame- - - 49 comments

Its good.

It seems you have wide selection of pretty good looking (for an indie) 3D characters with different clothes and armors + horses too.

I hope you will work soon on coherent story and meaningful quests.
And locations - to avoid big bland flat spaces and focus on some special locations like palace(s) exterior or front gate (behind gate) or some temple etc.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,700 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

In the game the armors have different values for each part of the body, as shown in videos a long time ago:
Youtube.com

But an indicator was missing in the player's settings to see how the protections looked as pieces of clothing were applied.

Now that indicator already exists in the player's configuration. A background is missing under the silhouettes to see it better. The interface is still very provisional.
Light brown is non-protection (nude or light clothing), dark brown is leather or thick clothing, yellow is bronze, gray is iron, and black is Anunnaki armor (but not shown here).