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The inspiration for the development of the game as we drew from real materials from Russia for creating terrain in the zone of Prypiat, which is located in monochrome but also games such as Ultima Online, Fallout, Dungeon Siege and many more ... We are trying to balance the best of the best and create unique game project using an isometric view of the game character and the ability to rotate around the figure.

Post news Report RSS Milestone in server solution

After hard nights and days when we spent long nights at a pizza and our wives or girlfriends were getting us out of the PC. In the end we succesfully created special solution which is independent on the third sides and allow us to offer unlimited number of players in game.

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After hard nights and days when we spent long nights at a pizza and our wives or girlfriends were getting us out of the PC. In the end we succesfully created special solution which is independent on the third sides and allow us to offer unlimited number of players in game. Currently our server solution needs cca 10,7 kilobytes per second for 1 client. We are counting that this number is going to change during our development. Our solution is also supplemented by physical legality which consults on materials which u are walking on and other functions.This step was important in development. Now we have a lot of work with implementing our new internal systems which are needed to put into the online communication between client and server.For smoothing all kinds of errors there is going to start closed "technical Alpha tests" after the ending of internal technical tests. After ending they will be followed by Alpha tests where you can get access with our Adopter.

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