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Awaken is underwater shmup game whitch takes place on planet Neptune, miles below its ice surface. Player is member of Kraken squadron and commands on of the Orca class submarines. Campaign ll contain five missions where players can earn credits to spend them for ship upgrades while docked at Leviathan class mothership. After the storyline is completed there will be challenges and endgame levels where players can compete for highest scores and unique pieces of equipment.

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Summary of things that happened during Awaken developement in past two weeks. Like gameplay test, little additions, understanding the anathomy of shmup levels and more.

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Hello everyone! Im glad im writing update again after one week break from updating game status. What happened to me? Nothing serious, just missed last update couse i got poisoned by food last sunday and when i got better few days later i realized i ll just wait till next monday as while game progressed significantly i did not had much to show you.
Right now im working on graphics reworks(again)as my ability to combine pixels in to somethink pleasant to my eyes improves every week. Thats great on one side, but on the other one im creating pices whitch do not fit together with old ones visualy. Thats why i started 3rd graphic overhaul as i found out there are no shortus whitch lead to success, only hard work and endles polishing of this little game as while i dont have any ambitions with it(sure i dream about werid, unprobable scenarios time to time)i still want to make a good game if not better than that. And certainly i do not want to rush anythink just to release a playable demo as doing this mistake once(flash demo)was enought.

Alien interceptor drone

All right and what happened during last week? I started tweaking the gameplay to found out how to make game fun to play. After a lot o thinking and lot of mistakes i finaly have "somethink" whitch plays really promising and finaly, this is first version where i think the game plays really well. Still lot of work ahead of me as i had to proceed careful, pay attention to all the details as i found out designing entertaining level in shmup game is not just about placing wawes of enemies at random, expecting the fun ll come out of nowhere(i really tought it ll work somehow like that in the begining of this project). While at it, im adding little details, like drones rotating around players ship, reworking all behavior patterns for enemies as i belive every detail counts and while i thought i can live without some features when i was starting with Awaken developement, and belived they are not essential for overall impresion from the game, now i know this is not a way i would like to go.

Oh and i almost forgot, during all the playtesting i turned video recoring on to provide you first unedited gameplay video. Enjoy and let me know what do you think about it.

Thanks for reading!


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