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Astriarch - Ruler of the Stars is a Turn-based, Multiplayer Space Strategy Game. Build planetary improvements and star ships to capture planets and defeat your enemies. Your ultimate goal is to become the master of the known universe, and earn the title of Astriarch!

Post news Report RSS Astriarch Multiplayer Open Beta

Looking for Beta testers for the Multiplayer version of Astriarch. Play with your friends or against the AI, many improvements over the single player version.

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We have been developing a multiplayer version of Astriarch over the last six months and the new version is finally ready for beta testing.

You can try out the new multiplayer version at: beta.astriarch.com


Here is a summary of all the game improvements and changes since the single player version:

  • Resource production on planets is adjusted so that asteroid belts and dead planets are more important to control for ore and iridium production (now you basically have to start capturing other planets before you can build a space platform)
  • Production costs for ships are adjusted to make more powerful ships more than twice the cost of the weaker ones
  • Repairing ships now costs resources and requires colonies
  • UI improvements, overall resources are shown at the top of the screen, more detailed stats about each planet are shown on the left.
  • Tax level reduced a bit (gold production lower) to match adjustments in resource production on planets
  • Protest levels for citizens disable that worker on the planet
  • When capturing a planet citizens default to having a protest level so that the planet cannot build back up immediately (this gives opponents a better chance of being able to retake the planet)
  • In-game chat system for talking to other players
  • Added game option to “distribute planets evenly” to allow for more variety in where planets are placed on the game grid
  • Added game option for turn time limit so that turns auto-end after the timer is up
  • Resources are now generated before population food consumption and starvation at the end of the turn, this reduces “surprise” starvation.
  • Player points are now assigned as progress towards galactic conquest is achieved.
  • Added high score board to display the “Top Rulers”.
  • Player points are reflected each turn in the chat room.

You can keep up with the latest developments on our blog.

There are more improvements planned before the multiplayer version is released. If you do try out the beta version we would really appreciate any feedback you have.

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