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Astral is a 2D sci-fi action exploration game. You start out as a stranded space traveller on a remote planet, your ship has crashed, your equipment is broken. All you have left are the basic tools to gather resources and create shelter. This is where your journey begins, a new beginning. You must carve out a new life for yourself, explore new frontiers in an endless universe filled with warmongering factions, greedy trade federations and hostile environments on alien planets. Experience space travel in your very own custom built ship, put your mark on the universe with fully destructible environment, battle powerful enemies with fast paced combat using a huge arsenal of customizable weaponry. Everything with real time physics. With Astral, we want to bring you a new sense of exploration and discovery, experienced either on your own or online with your friends.

Post news Report RSS Video Demonstration of the Physics in Astral

One of the characteristic features we want for Astral is realistic looking physics, although realistic is probably not the correct word for a 2D game. The main point is that we want our game objects to behave similar to the real world counterparts.

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My name is Asbjørn, I'm the project lead and a programmer for our current game project Astral. One of the parts where I've contributed is the physics we have in Astral, and so, I would like to talk about our physics implementation.

Simulation

One of the characteristic features we want for Astral is realistic looking physics, although realistic is probably not the correct word for a 2D game. The main point is that we want our game objects to behave similar to the real world counterparts. Our physics simulation is done using the popular Box2D physics engine. Box2D handles simulating the movement of bodies over time and resolves any collisions that occurs, and allows us to handle what happens when a collision occurs or is resloved.Here you can see a video demonstrating the rigid body simulation:

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