One of the difficult things to tackle in games is the infamous loop de loop. Having to deal with gravity, quaternations and other various factors. Today ADR managed to finally implement it. Though its lacking polish and no direct camera control at the moment, with loops finally a thing this marks one of several milestones in the projects development as being achieved.
ADR goes into a head-spin with loops now implemented
One of the difficult things to tackle is the infamous loop de loop. Today ADR managed to finally implement it within its Ares framework. Though its lacking polish and no direct camera control at the moment. This milestone marks a turning point for the project.
Posted by Dekrayzis on