Hello!
Sorry that there was no article last week but I got pretty lazy and there was basically nothing to show you. However I managed to meet our new composer for Artificial Mind and generally... It looks pretty good. I am looking forward to working with him.
I was also talking with Tomáš (our 2D graphic designer) about website for our game development studio. It will be a combination of a blog and an official webpage with all the important info. We should be able to launch it till the end of the September. Possibly sooner.
Here are the improvements that were made to the game during this week:
(Quality of the screenshots is not as good as usual because I had to take them using my laptop)
Turrets
They can turn and shoot and ...that is basically simplified version of what they do. They can also sense movement caught by a neraby lasers/laser fields and they always turn towards it to inspect whats going on.
Flowing water and Water mines
Flowing water can carry objects away in the direction of flow and water mines... Well they explode on impact and blow everything away!
Flowing water and exploding water mine
If you like our work, make sure to spread the word
and follow us on our:
Facebook
YouTube and Twitter
(or my personal Twitter)
See ya next time!
Looks cool, are you using unity pro or the free version, are you using special shaders and what modelling tool are you using as a matter of interest?
Thanks! :)
I am using Unity Pro. I bought the license last year when I was working on our older project "Cubic Climber".
All the shaders are from basic unity assets. Bumped Specular, Self-Illumination etc. The final visual is combination of shaders and Camera Image effects.
As a modelling tool I use Blender but sometimes I just create objects directly in Unity and combine the meshes using "Combine Children" script
that also comes in basic Unity assets.
So Awesome!
Hi and thanks!
It would be pretty difficult to do something like that without the negative impact on game performance. Whole screen would have to be recorded or all the data about the movement of the objects would have to be stored and sometimes there are a lot of objects so I am not sure if the game could handle it. There will be possibly no checkpoints as the levels are going to be pretty small and simple. They would be pointless. But that doesnt mean that it is a bad idea ;) I will think about it and maybe I will figure something out.
There is going to be something like a demo in maybe..2 months? So I will be happy if you will play it and send your suggestions/opinions my way :)