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Antinomy is a first person action adventure & exploring game with RPG and strategic elements. The player takes over the role of Nathaniel Rosenthal in his early 20s. Returning to Al-Hamra and his mentor Omar, who had sent him abroad for several years of higher education and military training, the joy of reunion is short, as Al-Hamra gets attacked and taken by forces sent from the capitol. Barely surviving the onslaught, Nathaniel roams the desert, searching for surviving members of the clan, finding new allies in a desperate effort to retake Al-Hamra, bring justice to the murderers and eventually free the land his from injustice, as his father and Omar have dreamt.

Add media Report RSS The quest for adaptive Bloom / HDR
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Description

Regarding the Adaptive Bloom / HDR - most 3D games take into consideration how the human eye reacts to light. When you come from a lit scene into a darker one (like an indoor room), you see first almost nothing in the darkness untill your eye adapts. We have measured the time needed for such adaptions and reworked the shader doing that magic in order to not only take the entire screen brightness into account, but also the focal point of the player. Here you can see it in action - watching the capitol after looking at a dark wall, your "virtual eye" slowly adapts not only the brightness and darkens the picture, but also improves contrast and reveals more visible details. This is something you can´t show ion Screenshots :D