In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.
You can now pre-order Anodyne for $7, and the OST for $3! also some updates.
Posted by seagaia on Jan 7th, 2013
Greetings, so you can now pre-order Anodyne for $7 (marked down from $10) at our website. If you pre-order, I'll send you a copy once the game is released! Woo-hoo! Don't forget there is also a free demo available at the website if you'd like to try before you buy.
You can also pre-order all of the music I wrote for Anodyne (80+ minutes!) at my bandcamp, for only $3. What a steal! You even get some of the tracks early.
(Also psssst vote for us on Greenlight if you haven't already - it'll really help! Steamcommunity.com )
Here is a gif of Young drowning in a sparkling river.
As far as game updates go, I spent the past few days working on some post-game areas (still relevant to the entire game), but I of course can't reveal any of that :) . These, I hope, will help to unite a lot of the game world and story behind it.
Jon is working on some last sprites and also gave a lot of dialogue for me to put in (which has been put in). Things remaining are some tileset polish, a few sprites, level design polish in some spots, and then some last dialogue. We hope to finish this in the coming weeks and have the game out ASAP (and then hope you will enjoy it!)
I (sean) was also at MAGFest this weekend and thu/fri. I met some very cool people! (A lot from Toronto, too!) Even some great composers from games - Kan Gao, Chris Geehan, Josh Whelchel. It was a good (but tiring) time, with a lot of sitting and watching people play the game. Here's a pic of my little tiny table:
Okay, that's about all for now. Off to finish the game, then.