The Second Antarean War is a multiplayer team-based real time strategic battle simulator. It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale. The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against. Good hunting.
It bothers me how simple this looks. Not that it's bad. More in the way it's like... Okay, look at those lines. They aren't fantastically artistic or difficult... Theoretically, *I* should be able to do that! But I can't.
tl;dr: You guys are awesome.
that is how most concepts starts, but after the first stage it gets a more defined shape etc
Hm,... maybe a it longer tree, then it would almost fit for my idea for the half-stat. ship
This was just a sketch to explore different forms. This looks like a mix between fox and ranger and alot of elements from other USN ships.