A person who knows or remembers nothings finds himself severely injured in a terrifying situation. He appears to be in some sort of futuristic facility, the likes of which he’s never seen. Through listening to recordings on Audio Logs left from people an ominous reality rises. When one Audio Logs hints ‘escape pods’ out of all the confusion and chaos an objective becomes clear. Escape. Survival. It’s the only option left. An Instinctive Fear is a First Person Shooter with elements of puzzle, horror and the overall objective to escape. It is being made with FPS Creator.
I was going back through my first few levels, optimising things, tweaking and such when I realised that the shadows in my game weren't very, shadow-like, so I messed around with the lightmapping settings to get some better results. I have increased the quality of them enough so my levels won't explode, and these pictures show the results.