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Operation: Aftermath is a Multiplayer-Based top down shooter, developed by Dark Fire Entertainment. Operation: Aftermath will feature a large amount of singleplayer and multiplayer modes including classics such as Deathmatch, Capture The Flag, King of the Hill and others! A Co-Operative Survival mode can be played by 1-4 players, on the same PC, or over a network, featuring boss encounters and a shop selling weapons, items, defenses and upgrades. Use a variety of weapons to defeat your opponents, ranging from Pistols and Magnums, to Pulse Rifles and Crossbows. Find out which weapon is right for the job. Play multiplayer online, over LAN or using splitscreen. The fun doesn't end there, with online highscores and an advanced map editor, you'll be competing with others and sharing your levels for a long time.
What objects would you like to see in the map editor? What enemies would you want to fight? Weapons? Items? Even game modes, feel free to suggest anything...
A quick look at the enemies which will feature in the Alpha release, as well as the progress made over the past week.
We take a look at Capture The Flag and other game modes that will be in Operation: Aftermath!
This week was almost entirely focused on the level editor, and getting it up to standard to be used to create proper levels.
We take a look at the level editor, and some other changes being made to the game.
We take a look at the online highscore table, and the networked multiplayer of Operation: Aftermath
A Pre-Alpha test is now available for download, featuring 1 co-op Survival map and 1 Deathmatch map. Both playable with up to 4 players in split-screen...
We look at what's been accomplished over the last week, including, getting Deathmatch mode working in the new engine.
After a long break, it's time to get back to Aftermath and decide what we're going to do.
In this development diary for Aftermath we talk about the new class and skill system added to the game aswell as the redesigned shop, and a look at the...
Its been a month since our last news post and we've been busy.
Advances with DeathMatch AI, Sentry Turrets and Mines, New enemies and more!
This weeks development diary shows the new hud and shop screen as well as detailing the other work we've been doing over the past week.
This weeks development diary covers more work on online/lan, New weapons implemented and an early version of a survival map.
The first weekly Developers Diary for Aftermath, highlights this week are an update on the network play and online highscores as well as details on the...