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High replayability and flexible AI. It chooses the best strategy based on behavior rather than a script. Scenarios can be replayed using different tactics, as though playing against a human opponent. Real soldier behavior: every soldier has several basic parameters, such as experience level, fatigue, and morale, which affect their behavior and effectiveness Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to houses and enemy defenses. «Achtung Panzer: Kharkov 1943 (с) 2009, Graviteam. All rights reserved.» «Achtung Panzer: Operation Star (с) 2010, Graviteam. All rights reserved.»

Post news Report RSS Graviteam Projects Update - September 29, 2010

Graviteam Projects Update with CEO Vladimir Zayarniy

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A Discussion on Achtung Panzer: Kharkov 1943: Operation Star, Steel Armor: Blaze of War, and a New Kharkov Project.

"...Robert: Actung Panzer: Kharkov 1943 was
warmly received by fans of this genre and some say it’s the best they
have seen. What are some of the improvements or new features we will
see in Actung Panzer: Kharkov 1943: Operation Star over Actung Panzer: Kharkov 1943?
Vladimir: Several things! The big new features:
Improved logics of work of avia — and the artillery spotter which includes:

  • increased accuracy and decreased time of response at strike before beginning of battle
  • pieces of ordnance are spent during artillery bombardment
  • the logics of fire adjustment and calculating the accuracy of art-bombardment have been improved

Also, the possibility of smoke screen installment’s been added:

  • with long-range artillery
  • smoke shells and mines
  • with smoke grenades

A campaign editor and the utility of testing and installment of campaigns into the game.
Players’ statistics and achievements tables.

New techniques and battle units added including:

  • Heavy tank Pz VI "Tiger" ausf. H
  • Heavy tank Mk II "Matilda" IV
  • Light tank Mk III "Valentine" II
  • Middle tank Pz III ausf. N
  • Infantry gun leIG 18
  • Light tank Т-70М of the year. 1942

...as well as new armored vehicles and aircrafts.
Many aspects of the AI has been improved. The interface of
operational and tactic phases improved, the possibility of seeing the
units’ scope of view. Plus, many other little, but important
improvements and innovations have been made."

The complete interview can be found on SIMHQ
link: Simhq.com

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