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High replayability and flexible AI. It chooses the best strategy based on behavior rather than a script. Scenarios can be replayed using different tactics, as though playing against a human opponent. Real soldier behavior: every soldier has several basic parameters, such as experience level, fatigue, and morale, which affect their behavior and effectiveness Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to houses and enemy defenses. «Achtung Panzer: Kharkov 1943 (с) 2009, Graviteam. All rights reserved.» «Achtung Panzer: Operation Star (с) 2010, Graviteam. All rights reserved.»

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Armchairgeneral - Achtung Panzer: Operation Star – Graviteam Interview - 28 May, 2010

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".The AI is now more massive in its attacks and the AI visibility system
is greatly improved.."
"..The Ukranian developers, Graviteam, were lauded and applauded for
their first game in this series, Achtung Panzer: Kharkov 1943, and now
are working on the next installment, aptly named Operation Star, the
name of the Soviet offensive in January – February 1943 that allowed
them to (temporarily) recapture the city of Kharkov. This time the
operations take place a few weeks before the events depicted in AP:
Kharkov 1943, and the Germans are on the defense instead of offense.
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link: Armchairgeneral.com

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