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1.5 Years
It has been a long time since the last article about this game.
During this time, the game's direction has changed drastically.
It was originally intended to feature a long and intensive storyline.
With time, I realized how this was too ambitious. One person alone
cannot create a project of this size while maintaining a reasonable game quality.
This is why I shifted my priorites and now focus on the more important parts of the game.
Here is a summary of what I have done during the last 1.5 years.
A New Structure
With new priorities come new game mechanics.
As part of a changed focus, the game now encourages a more strategic play style
with new stealth-based features designed to make you think.
The story-centered structure that it once had is replaced
by a more simple level select system with 16 challenging scenarios.
Some levels include:
- Apartments
- Police Station
- Courthouse
- Gold Reserve
Variety in Gameplay
In order to support several different playstyles,
I have changed my level design philosophy to think about
every decision a player can make, and design the levels with that in mind.
The weapons and equipment are re-designed, the minigames are better
and there are more features for both the silent and loud approaches.
Lighting Engine
It has always felt like the game was lacking depth.
After extensive experimentation, I discovered how important the lighting can be for a game.
With a lighting engine implemented, it is more immersive to play
and the game looks better than it ever has before.
Other Significant Improvements Include
- Improved player movement
- A tutorial level
- Smoother path finding
- Patrolling guards
- Rebalanced enemies
- Reaction indicators
- Electronic doors
- More minigames
- Optional loot
- Map details
- Object shadows
- Pause screen
- Added settings
- Multiple save file support
- Better UI animations
Beta Testing
With the game being close to completion, I have begun small scale beta testing.
The early feedback as already been insightful,
and I am open to any ideas that could make the game even better.