“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.
A Nation of Wind is an RTS/Arena Shooter hybrid. Set in an atmosphere dotted by floating islands, your objective is to colonize and explore the sky surrounding your nations capital. Collect resources and activate Ancient Obelisks to progress; All the while protecting your settlements from monsters using your powerful Airship. Every region is procedurally generated, giving the player new and unique challenges to overcome. Completing an area rewards experience which can be used to purchase upgrades to the various Airship systems, or can be used to upgrade the colony units. Exploring further away from the capital will grant the player greater rewards, and difficulty!
The concept and copyright of "A Nation of Wind"
belongs solely to Jameson Wilkins
Music created by Saskrotch
Coming to PC July 26th as an Open-Beta!