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“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.

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manual saves (Games : A Nation of Wind : Forum : Suggestions : manual saves) Locked
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Aug 22 2012 Anchor

the game autosaves, which is a nice feature, but sometimes you have to get up and go immediately, and you won't have time to wait until the next day comes. a manual save would come in handy.

NationOfWindDev
NationOfWindDev "Wind Goddess" illustration.
Aug 22 2012 Anchor

I doubt I'll be adding a manual save any time soon, I specifically went with a forced autosave to make sure people don't abuse the save system. I don't want the player reloading after a mistake or particularly damaging battle.

Aug 22 2012 Anchor

thanks for the heads up

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