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“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.

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Dual Obelisk (Games : A Nation of Wind : Forum : General Gameplay : Dual Obelisk) Locked
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Aug 4 2012 Anchor

I found something interesting.
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NationOfWindDev
NationOfWindDev "Wind Goddess" illustration.
Aug 5 2012 Anchor

Haha! While sort of a glitch, if I recall correctly it doesn't really break the game or anything. It MIGHT require you to build and then destroy a temple on the tiles they share, but I do know you can build on them!

Aug 5 2012 Anchor

It worked just like the usual singular obelisks. If all four surrounding rune tiles are covered they will activate.

Oh, and. If an unfinished temple is destroyed it will remove the rune tile permanently. Just as when you ram the tile or use the earth spell to remove it. Dunno if you consider the former a bug though, OR the latter for that matter.
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Another discovery.
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Floating homes are best homes.
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I found villages on water too... but forgot to take a screenshot.
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The Green/Blue Sphere is unattainable. So I'm done with this game for now.
Thanks for this great game.

Edited by: John_M

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