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“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.

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A Nation of Wind Beta v1.2 Released! (Games : A Nation of Wind : Forum : Developers Announcements : A Nation of Wind Beta v1.2 Released!) Locked
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NationOfWindDev
NationOfWindDev "Wind Goddess" illustration.
Jul 30 2012 Anchor

Download here!
Release Notes:

2 New Skyharbor Shop Items and Co-Op!
-Unit Repair: Fully heals all units.
-Wind Sprite: Summons a Wind Sprite to protect the Airship, she can also be controlled by a second player using a gamepad!

Unit and Magic Descriptions,

-Pretty much what it sounds like, describes the uses and effects of Magic and Units!

Faster Day Cycles!

-Slightly speeding up the rate at which time flows makes the games considerably more fun, no more ridiculous wait times while you sit around for resource deliveries!

More intuitive Unit Efficiency Upgrade System!

-It used to be that you could level up a Unit’s Efficiency stat 4-5 times before you’d get any returns. No longer the case! Similar to the Range stat, Efficiency maxes out at level 3, with all levels costing much more than other upgrades! Don’t worry if you upgraded Efficiency in Beta 1.0, I’ve added a check that should take care of that.

Better balanced difficulty!

-The completely random nature of Resource scarcity in Beta 1.0 was a bit unfair to new-comers of the game, this has been changed. While save files from Beta 1.0 will still have all the same completely random Scouting reports (aside from the Difficulty rating of an area) any New Game started in Beta 1.2 will have the new, less unfair system. Islands closer to the Capital will have better Scouting reports with more resources, as you venture outwards, resource scarcity fluctuates much more!

Improved performance!

-Don’t expect miracles or anything, but you should see less slowdown as a result of numerous enemies in the stage. On the same hand, some players might see slightly reduced performance as a result of the new Resource Scarcity mentioned above, some of the starting areas will have very large floating islands, which might slow down some players computers.

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