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To Pause or Not to Pause in Inventory Selection | Locked | |
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Sep 14 2014 Anchor | ||
NO PAUSING! Pick your weapons quickly or you'll end up losing health faster!
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Sep 15 2014 Anchor | ||
I prefer pausing, get time to think things through and make the best choice for any given situation. |
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Sep 16 2014 Anchor | ||
KOTOR did it the best way |
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Sep 17 2014 Anchor | ||
Thanks for the feedback. I will consider looking at the different options after some more input. - Drew |
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Sep 19 2014 Anchor | ||
I do not like pausing because I think it's not realistical. In my game (StaudSoft's Synthetic World) the game time continues if you open the inventory, open a chest, edit a sign, ... In another RPG game I was attacked while I was in a dialog by wolfs. These wolfs waited patiently until I was finished with talking :-) |
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Sep 20 2014 Anchor | ||
I don't like games that pause whenever you open menus, inventories, chat, etc.. It feels very unrealistic, and takes away from the game. If I was in a battle in real life, the enemies wouldn't wait for me to finish chatting with somebody. The enemies wouldn't wait for me to choose which sword I want to slaughter them with.. The only time a game should pause is when you open a pause screen to save the game, go to the main menu, change audio/graphics settings, etc.. -- Youtube.com
^^ Computer Programming/Game Development Tutorials ^^ |
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Sep 21 2014 Anchor | ||
Hello.I'm currently found this discussion in my team too.From our viewpoint, Pausing/Not Pausing is related to how fast you want your game paced.After watching your video, I think it's better to give player time to pause. Since your inventory window eats up almost all of the screen, and (perhaps) player movement control is disabled during inventory selection. Perhaps you can use alternative "Quick Inventory" window or something if you want to not pause, I like how players can switch around 2 weapon sets. As I watched the video, I noticed this game is an Action-RPG game. I also think it's better not to pause the game during battle to enhance the thrill though. |
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